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SEA !!
Posted: Wed Feb 06, 2013 4:32 pm
by Ezekyel
Re: SEA !!
Posted: Wed Feb 06, 2013 10:42 pm
by 2Spooky4u
10/10
glorious based Eze
Re: SEA !!
Posted: Wed Feb 06, 2013 11:04 pm
by kjLotus
jailers look dumber than i imagined
its a pot
Re: SEA !!
Posted: Fri Feb 08, 2013 11:54 am
by whasf
What about the rest of Dynamis? >.>
Re: SEA !!
Posted: Fri Feb 08, 2013 1:56 pm
by Ezekyel
whasf wrote:What about the rest of Dynamis? >.>
Creating a new dynamis is too long for me for now and i don't have motivation for that ^^; sea is more simply, but after if i have more time
new pictures added ^^
Re: SEA !!
Posted: Wed Feb 13, 2013 7:23 am
by Kyonko
now we "just" need CoP missions to get there.
Re: SEA !!
Posted: Wed Feb 13, 2013 11:21 am
by GalkaSmash
Did you do any work on the elevators and doors while you were down there fixing the Ix/Jailers, since half of them are blocked off by the broken transport/zone
Re: SEA !!
Posted: Sun Feb 17, 2013 7:49 am
by Ezekyel
al'taieu, hu'xzoi and ru'hmet are fully scripted.
it's in test on my server this week and i submit this big update.
Re: SEA !!
Posted: Thu Jun 06, 2013 3:49 pm
by weissheit
i know this is an old post, but curious were you able to get SEA functional, like nms/jailors? Also if so, what about the CoP missions to actually be able to get sea access, our server seems to not have three paths implemented.
Re: SEA !!
Posted: Fri Jun 07, 2013 2:47 am
by PrBlahBlahtson
The pop scripts are there. The CoP missions were never finished, and something's pretty wrong with the mission packet for that. The core team tries to focus on RotZ-ish content and basic functionality so we can get a solid foundation to work from, rather than building a house of cards.
Isn't hard to open sea access on a private server. Just remove the key item check at the gate.