Flying Tiamat
Posted: Fri Feb 08, 2013 11:04 pm
Found the AnimationSub() LUA binding and tossed it in a simple GM command.
http://imgur.com/jRfaoUY
1 is flying, 2 is wings raised if I remember right. There seems to be a limit of 4 animationsubs, since every multiple of 4 (and 0) will start the loop again.
Mammets are controlled the same way. 1 is sword, 2 is halberd, 3 is club. 0/4 is hands.
AnimationSub 1 and 2 will set the element of the empty mob between the two available for that model.
The only issues I've had so far is that mobs like Phuabo and Yovra will only appear to the client after they've moved. Antlions can also be controlled the same way, although I wasn't very successful in getting Lioumere to appear and be targetable.
I don't know if I saw a command to retrieve a mob's sub animation, but it seems like some of the more intensive ones should be handled by the core where it's more easily accessed anyway.
http://imgur.com/jRfaoUY
1 is flying, 2 is wings raised if I remember right. There seems to be a limit of 4 animationsubs, since every multiple of 4 (and 0) will start the loop again.
Mammets are controlled the same way. 1 is sword, 2 is halberd, 3 is club. 0/4 is hands.
AnimationSub 1 and 2 will set the element of the empty mob between the two available for that model.
The only issues I've had so far is that mobs like Phuabo and Yovra will only appear to the client after they've moved. Antlions can also be controlled the same way, although I wasn't very successful in getting Lioumere to appear and be targetable.
I don't know if I saw a command to retrieve a mob's sub animation, but it seems like some of the more intensive ones should be handled by the core where it's more easily accessed anyway.