Missing foods!

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Zedingo
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Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Missing foods!

Post by Zedingo » Mon Aug 20, 2012 5:18 pm

I spent the last 2 days scripting out all of the missing foods, save for foods with group effects, rice balls that have extra procs with certain gear, the newer skillup foods, and raw fish. I also changed every instance I could find of MOD_*P to MOD_FOOD_*P and MOD_FOOD_*_CAP, since Loraunt I believe it was told me that's how it should be anyway.

I also removed the accuracy cap from Dorado Sushi, since I can't find ANY data on an accuracy cap on ANY sushi besides Tentacle. All other sushis that were already scripted also had no accuracy cap.

(TortoiseSVN .patch inside the attached .7z)
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DSPfoods.7z
(9.13 KiB) Downloaded 250 times

Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Re: Missing foods!

Post by Zedingo » Mon Sep 10, 2012 3:45 am

>3 days of work adding most missing foods
>submit to forums
>no reply for almost 3 weeks

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diatanato
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Posts: 112
Joined: Thu Aug 30, 2012 9:59 pm

Re: Missing foods!

Post by diatanato » Mon Sep 10, 2012 7:30 am

Спасибо за скрипты. (не стесняйся напоминать почаще, чтобы о сообщениях никто не забывал ^^)

P.S. MOD_FOOD_* и MOD_FOOD_*_CAP только для модификаторов с ограничением максимального значения. если ограничений нет, то использовать эту связку не нужно

Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Re: Missing foods!

Post by Zedingo » Mon Sep 10, 2012 4:28 pm

Thanks diat! And at the time, I was told I should use MOD_FOOD_* and MOD_FOOD_*_CAP even if there's no cap.

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