Need Basic Info About How the DB Defines NMs

Post Reply
Joe
Posts: 33
Joined: Sun Jan 20, 2013 4:18 pm

Need Basic Info About How the DB Defines NMs

Post by Joe » Wed Feb 11, 2015 10:24 pm

I've been working to implement all of the strange apparatuses and have finally determined the appropriate ids of the mobs to be spawned when using the wrong chip with any given apparatus. The spawned mobs are all NM elementals at level 75, and supposedly with approximately 10,000 hp (I need to verify this). I've been looking in the database to determine what I need to do to have the server actually treat the NMs as NMs, impossible to gauge, etc... and was wondering if someone with a little more experience with the required tables would be willing to give me a basic idea of what I need to do - just so I don't overlook anything. If so it would be a big help to me.

User avatar
whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Need Basic Info About How the DB Defines NMs

Post by whasf » Wed Feb 11, 2015 10:47 pm

This post sounds like you have a lot more familiarity with the system than the other one I commented on :P
-- Whasf

Joe
Posts: 33
Joined: Sun Jan 20, 2013 4:18 pm

Re: Need Basic Info About How the DB Defines NMs

Post by Joe » Thu Feb 12, 2015 6:10 pm

I think I have a good idea how this is done now. May not need help after all.

User avatar
kjLotus
Special Guest
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: Need Basic Info About How the DB Defines NMs

Post by kjLotus » Thu Feb 12, 2015 8:30 pm

mobtype_notorious flag

Joe
Posts: 33
Joined: Sun Jan 20, 2013 4:18 pm

Re: Need Basic Info About How the DB Defines NMs

Post by Joe » Thu Feb 12, 2015 10:12 pm

Thanks.

Post Reply