BCNM's what works and what does not

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: BCNM's what works and what does not

Post by PrBlahBlahtson » Tue Jan 08, 2013 3:20 pm

The hecteyes in Under Observation won't stop to cast, so that would mean new strategies. Might be worth a little brain storming though.

If they weren't strong to blunt, I'd ponder PLD + Invinc & MNKx2 + Hundred Fists

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: BCNM's what works and what does not

Post by bluekirby0 » Thu Jan 10, 2013 3:42 am

You have to look for them, but there are weapons of each type that do a different kind of damage than the default. They may not be the strongest weapons available to you though.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: BCNM's what works and what does not

Post by PrBlahBlahtson » Thu Jan 10, 2013 4:08 pm

Vampiric Claws are bugged atm :) Only one hand attacks because of the damage type in the database. Bug #356

User avatar
ssj4puar
Posts: 21
Joined: Tue May 26, 2015 12:02 am

Re: BCNM's what works and what does not

Post by ssj4puar » Sat May 30, 2015 11:47 pm

Is this an up to date list of the BCNMs that are currently functional? It seems like i have ppl on the server i play on playing BC's that are listed as "incomplete". Does anyone have some BC's that need work. im thinking about working on something and i feel like this would be a good place to start.

User avatar
tabitaru
Posts: 99
Joined: Sun Apr 12, 2015 4:49 am

Re: BCNM's what works and what does not

Post by tabitaru » Sun Aug 30, 2015 8:35 am

!

Post Reply