I wanted to find out if this is even possible yet? There appears to be a way to add it to mobs to pull weaponskill elements but I wanted to see if something similar can be done for Blood Pacts.
Thanks.
Adding Skillchain Elements to Blood Pacts
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- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
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- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Adding Skillchain Elements to Blood Pacts
Edit: lol nevermind resolved it myself
I copied a few lines 1093 thru 1132 from ai_mob_dummy.cpp and copied them over to ai_pet_dummy around line 552 and changed the value of m_PMob to m_PPet. Now I am able to set skillchain properties to pull weaponskill element properties from current weaponskills in the pet ability lua. For example:
adding the code:
In a pet ability will use the skillchain elements of Tornado Kick.
I copied a few lines 1093 thru 1132 from ai_mob_dummy.cpp and copied them over to ai_pet_dummy around line 552 and changed the value of m_PMob to m_PPet. Now I am able to set skillchain properties to pull weaponskill element properties from current weaponskills in the pet ability lua. For example:
adding the code:
Code: Select all
skill:setSkillchain(13);