Forgot to revert my SVN before setting to work, and it's late enough that I didn't feel like picking out the old stuff to make this patch incremental. It's meant to be applied without any previous version in place. Need to see if I can catch whasf tomorrow...
Patch should do the following:
- Animate the portals in the promies.
- Fix NPCs in Dem.
- Make two receptacles spawn in Mea.
- Fix the appearance of Fomor Thieves in CoP zones by moving ToAU mobs to their own pool.
- Shuffle a few mobs around in Phomiuna Aquaducts. I got the feeling the zone might have been capped by a run through with aggro, or the mobs had been pulled by someone.
- Activate a bunch of ??? and Oil lamps in Phomiuna so that they'll open the appropriate doors.
- Makes the eastern iron gate require a bronze key.
- Scripts NPCs into the appropriate parties, so that they'll all engage properly.
Also, I spotted the errant print() function in one of the Memory_Receptacle scripts, so that's not there anymore.
Does not:
- Make the map mini-quest work. There's missing ???s, as far as I can tell, or the existing ???s can move. Also not sure how to make them disappear for 30 minutes, so I'll just leave that alone.
- Make the NPCs move together like they should. Not sure I can even do that.
- Set up the library so that only 3 of the available 4 parties pop. There's a few other spawns that should only have X of Y mobs up at any given time, as well.
- Pets.
Can't think of anything else that's not quite right in Phomiuna. Was fun to tamper with. I might meddle with automatisation.lua and see if I can make the maze in Sacrarium move around.
