Absolute Virtue Family Mobs!
Absolute Virtue Family Mobs!
Absolute Virtue Mobs and Family changes, and working Abilities! (credit to Sinister Skies!)
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- AbsoluteVirtue.zip
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Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
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Re: Absolute Virtue Family Mobs!
In the future, .patch files please Makes it easier to see what you've changed.
Edit:
Post-testing observations.
- AV should only use wind-related spells. There's a change to mob spellcasting coming in a day or two at most, so you may want to wait before fixing that.
- If Depuration doesn't work, just comment it out in the SQL. Someone can enable it later when it's scripted.
- AV has +50% movement speed, so you can set his speed to 60 in families.
- When fetching stats in scripts, use getStat() instead of getMod(). That's also correct behavior for getting Attack and Defense, while Acc and Eva should be done with getACC() and getEVA().
- Shell was changed recently, so Crystaline Cocoon should use a positive value instead of negative. Status Effect Container was also changed to handle overwriting in the core, and make life easier for scripters. See lautan's recent commits for examples of what should be changed.
- AV being a DRG, he shouldn't have Disseverment, and possibly other TP moves. Our general Aern family is the wrong approach, but you gave him his own family, so that can be fixed for him.
I really like what you've done, and I don't want to discourage you, but there's enough details missed that I'd prefer it if you could give it a once over and make sure everything's in order, including anything I might have missed. AV is really a signature mob to FFXI, so I really feel like his changes need to be careful and correct.
Edit:
Post-testing observations.
- AV should only use wind-related spells. There's a change to mob spellcasting coming in a day or two at most, so you may want to wait before fixing that.
- If Depuration doesn't work, just comment it out in the SQL. Someone can enable it later when it's scripted.
- AV has +50% movement speed, so you can set his speed to 60 in families.
- When fetching stats in scripts, use getStat() instead of getMod(). That's also correct behavior for getting Attack and Defense, while Acc and Eva should be done with getACC() and getEVA().
- Shell was changed recently, so Crystaline Cocoon should use a positive value instead of negative. Status Effect Container was also changed to handle overwriting in the core, and make life easier for scripters. See lautan's recent commits for examples of what should be changed.
- AV being a DRG, he shouldn't have Disseverment, and possibly other TP moves. Our general Aern family is the wrong approach, but you gave him his own family, so that can be fixed for him.
I really like what you've done, and I don't want to discourage you, but there's enough details missed that I'd prefer it if you could give it a once over and make sure everything's in order, including anything I might have missed. AV is really a signature mob to FFXI, so I really feel like his changes need to be careful and correct.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
Re: Absolute Virtue Family Mobs!
This was all the work of Sinister Skies, all I did was submit the files and remove one or two lines of custom code lol
I'll change stuff around and see what happens anyway
I'll change stuff around and see what happens anyway
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit