I know that Astral Flow is not working in the current version of the servers but with all the things that can be adjusted, added and changed, is it possible to make the avatar abilities like Diamond Dust and Searing Light be used under other circumstances?
For example, make it so that summoner is the main job and TP is 300% in order to access the powers, otherwise they won't show up.
Astral Flow avatar attacks
Re: Astral Flow avatar attacks
the main reason they don't show up is because their attacks don't do anything anyways
the issue isn't really adding the pacts when the summoner uses the JA, it's figuring out how much damage the damn things are supposed to do. if someone could provide real formulas (such as the formulas seen on the merit pacts) i'd be happy to add it
the issue isn't really adding the pacts when the summoner uses the JA, it's figuring out how much damage the damn things are supposed to do. if someone could provide real formulas (such as the formulas seen on the merit pacts) i'd be happy to add it
Re: Astral Flow avatar attacks
ah ok. thanks for the reply.
Re: Astral Flow avatar attacks
i had tinkered with getting the pet abilities added once, but then my project folder died and i had to nuke it and get out a new one, and then never got around to putting it back in lol
- Virtualchronos
- Posts: 53
- Joined: Wed Dec 12, 2012 8:45 am
Re: Astral Flow avatar attacks
I'm probably wrong but the formula may be found with these infos :
Don't know if it could help you and I may say total noob shit but I wish it could help you cause I'm dying to see astral flow pacts in action ^^
If you think that summoner is lvl 21 base and 20 only for the summon quest and his summon ability has been leveled down to be at the top, knowing that neither MP consumed nor TP has nothing to do with the final damage, there are not many parameters left to add in the formula :How much MP you have when you use an Astral Flow Blood Pact seems to have nothing to do with how much damage it does.
I've only defeated Titan so far (SMN20 with capped Summoning Magic at 63), but what I saw makes me think that the MP doesn't matter at all. I wore him dow to about 75% health with 4 or 5 carbys and then did Astral Flow - the Blood Pact attacks did 210 HP damage each time. The first time my MP was almost full, and the second time it barely was above 44. If MP had anything to do with the damage, I should have seen less damage from the time with less MP.
I agree with other's opinions (based on what I've seen and heard) that the Astral Flow Blood Pact attacks simply require enough MP to go - any excess MP is used up but doesn't make it more powerful.
Maybe the formula look like this one with a more powerfull multiplicatorUpon usage of any of the above Blood Pacts, all of the Summoner's MP is consumed. Despite this variable MP cost, the amount of MP consumed by these Blood Pacts has no effect on how much damage they deal. Any extra MP over the amount necessary to use the special Blood Pact is essentially wasted.
The special Blood Pacts only usable during Astral Flow inflict magical damage, and can therefore be resisted, but will not miss (as long as its intended target is within range of the attack). They may also be used to perform Magic Bursts, similar to standard offensive magic spells.
Damage inflicted by these attacks can be reduced by Shell and other "magic damage taken -%" effects.
Damage inflected by these attacks can be increased with Magic Attack Bonus gear or Avatar Magical Attack merits.
Damage inflicted by these attacks is not reduced by the number of targets hit, as is the case with Black Magic.
Damage inflicted by these attacks is not affected by TP.
While active, Elemental Spirits do not obtain any new Blood Pacts to use, but will cast magic far more quickly, and the AI's chance to use more powerful spells will be increased.
According to {{Spirit Spell Casting Time}}: it decreases the time by 5 seconds.
so astral flow maybe can be found with a formula including following parametters : (smn lvl = 20 / smnmagic lvl = 63 or less depending on max at lvl 20 / summon int / enemy int or resistance ) = 210 at lvl 20 on the summon titan.Formula for carbuncle's meteorite damage appears to be similar to Magical Damage: V+(Carbuncle INT - Monster INT)*1.5 where V=500 and Carbuncle INT is 47 at Lv75. Also affected by Carbuncle TP, but unknown exactly how this fits in. Preliminary results suggest something along the lines of TP/2, making the full formula as follows:
500+(Carbuncle INT - Monster INT)*1.5*MAB Bonus*Day/Weather Bonus + TP/2
Don't know if it could help you and I may say total noob shit but I wish it could help you cause I'm dying to see astral flow pacts in action ^^