Could someone help me with this Name Problem

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WiiStream

Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 10:25 am

Code: Select all

inline int32 CLuaBaseEntity::spawn_Mob(lua_State *L)
{
	CCharEntity* PChar = (CCharEntity*)m_PBaseEntity;
	CZone* PZone = zoneutils::GetZone(PChar->getZone());
	if(m_PBaseEntity == NULL)
	{
		
		//ShowNotice(CL_RED"TRACER:COMMAND: addAllKeyItem Error\n" CL_RESET);
		return false;
	}
	if(m_PBaseEntity->objtype != TYPE_PC)
	{
		
		//ShowNotice(CL_RED"TRACER:COMMAND: addAllKeyItem Error1\n" CL_RESET);
		return false;
	}
	
	

	 if(lua_isnil(L,-1) || !lua_isnumber(L,-1))
	{
		PChar->pushPacket(new CChatMessagePacket(PChar, MESSAGE_TELL, "Command Error2"));
		PChar->pushPacket(new CChatMessagePacket(PChar, MESSAGE_TELL, "Command Example: .spawnmob 2"));
		//ShowNotice(CL_RED"TRACER:COMMAND: addKeyItem Error3\n" CL_RESET);
		return false;
	 }

	
	

	char buf[110];
	uint32 mobid = lua_tointeger(L, -1);

	uint8 mjob = 0;
	uint8 sjob = 0;
	string_t mobname = "";
	string_t Modle_ID = "";
	const int8* Query =
        "SELECT mobid, mobname, respawn_time, spawn_type, dropid, hp_mod, mp_mod, min_level, max_level, \
			look, main_job, sub_job, skill_type, set_delay, behaviour, link, type, immunity, \
			ecosystem, size, speed, \
			str, dex,vit, agi, `itn`, mnd, chr, eva, def, \
			mod_slash, mod_pierce, mod_hth, mod_impact, \
			mod_fire, mod_ice, mod_wind, mod_earth, mod_thunder, mod_water, mod_light, mod_dark, element, \
			family, name_prefix, unk, animationsub, \
			(hp_scale / 100), (mp_scale / 100), spell_script, spell_list, att, acc \
			FROM mob_list \
			WHERE id = %u;";

	

    int32 ret = Sql_Query(SqlHandle, Query, mobid);
if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS)
	     {
						
						
						CMobEntity* PMob = new CMobEntity;

/*

OK HERE IS WHERE IM HAVING MY PROBLEM I CAN NOT GET THE MOB TO DIPLAY THE NAME THAT IS SET IN
THE DATABASE I HAVE TRYED ALL KINDS OF WAY TO DO IT BUT NOTHING WORKS
THIS IS THE LAST PART OF THE SPAWNING SYSTEM ONCE THE NAME DISPLAYS THE REST OF IT SIMPLE.
IF YOU WOULD LIKE TO TEST THE SCRIPT ON YOUR SERVER TO HELP ME FIX THIS ON PART
HERE IS THE COMAMND
AND ALSO HERE IS THE DATABASE TABLE FOR THIS COMMAND!
*/
						 PMob->name=Sql_GetData(SqlHandle,1);
						 PMob->name.insert(0, PMob->name.c_str(), dsp_cap(strlen((const int8*)PMob->name.c_str()), 0, 15));
						
						
						
			PMob->id = Sql_GetUIntData(SqlHandle,0);
			
			PMob->targid = mobid;
			mobname=Sql_GetData(SqlHandle,1);
			ShowDebug("SHOW NAME %s\n",mobname.c_str());
			ShowDebug("SHOW MOB NAME %s\n",PMob->name);
			memcpy(&PMob->name, PMob->name.c_str(),(PMob->name.size() > 15 ? 15 : PMob->name.size()));

			PMob->m_SpawnPoint.rotation = PChar->loc.p.rotation;
			PMob->m_SpawnPoint.x = PChar->loc.p.x;
			PMob->m_SpawnPoint.y = PChar->loc.p.y;
			PMob->m_SpawnPoint.z = PChar->loc.p.z;
			


			
			

			PMob->m_RespawnTime = Sql_GetUIntData(SqlHandle,2) * 1000;
			PMob->m_SpawnType   = (SPAWNTYPE)Sql_GetUIntData(SqlHandle,3);
			PMob->m_DropID		= Sql_GetUIntData(SqlHandle,4);
			PMob->HPmodifier = (uint32)Sql_GetIntData(SqlHandle,5);
			PMob->MPmodifier = (uint32)Sql_GetIntData(SqlHandle,6);
			
			
			
			PMob->m_minLevel = (uint8)Sql_GetIntData(SqlHandle,7);
			PMob->m_maxLevel = (uint8)Sql_GetIntData(SqlHandle,8);
		
			
			PMob->SetMJob(Sql_GetIntData(SqlHandle,10));
			PMob->SetSJob(Sql_GetIntData(SqlHandle,11));

			
			

			PMob->m_Weapons[SLOT_MAIN]->setMaxHit(1);
			PMob->m_Weapons[SLOT_MAIN]->setSkillType(Sql_GetIntData(SqlHandle,12));
			PMob->m_Weapons[SLOT_MAIN]->setDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);
			PMob->m_Weapons[SLOT_MAIN]->setBaseDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);

			

			PMob->m_Behaviour  = (uint16)Sql_GetIntData(SqlHandle,14);
            PMob->m_Link       = (uint8)Sql_GetIntData(SqlHandle,15);
			PMob->m_Type       = (uint8)Sql_GetIntData(SqlHandle,16);
			PMob->m_Immunity   = (IMMUNITY)Sql_GetIntData(SqlHandle,17);
			PMob->m_EcoSystem  = (ECOSYSTEM)Sql_GetIntData(SqlHandle,18);
			PMob->m_ModelSize += (uint8)Sql_GetIntData(SqlHandle,19);

			

			PMob->speed    = (uint8)Sql_GetIntData(SqlHandle,20);
			PMob->speedsub = (uint8)Sql_GetIntData(SqlHandle,20);

			PMob->strRank = (uint8)Sql_GetIntData(SqlHandle,21);
            PMob->dexRank = (uint8)Sql_GetIntData(SqlHandle,22);
            PMob->vitRank = (uint8)Sql_GetIntData(SqlHandle,23);
            PMob->agiRank = (uint8)Sql_GetIntData(SqlHandle,24);
            PMob->intRank = (uint8)Sql_GetIntData(SqlHandle,25);
            PMob->mndRank = (uint8)Sql_GetIntData(SqlHandle,26);
            PMob->chrRank = (uint8)Sql_GetIntData(SqlHandle,27);
            PMob->evaRank = (uint8)Sql_GetIntData(SqlHandle,28);
            PMob->defRank = (uint8)Sql_GetIntData(SqlHandle,29);

			PMob->attRank = (uint8)Sql_GetIntData(SqlHandle,51);
            PMob->accRank = (uint8)Sql_GetIntData(SqlHandle,52);
            

			PMob->setModifier(MOD_SLASHRES, (uint16)(Sql_GetFloatData(SqlHandle,30) * 1000));
			PMob->setModifier(MOD_PIERCERES,(uint16)(Sql_GetFloatData(SqlHandle,31) * 1000));
			PMob->setModifier(MOD_HTHRES,   (uint16)(Sql_GetFloatData(SqlHandle,32) * 1000));
			PMob->setModifier(MOD_IMPACTRES,(uint16)(Sql_GetFloatData(SqlHandle,33) * 1000));

            PMob->setModifier(MOD_FIREDEF,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -1000)); // These are stored as floating percentages
            PMob->setModifier(MOD_ICEDEF,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -1000)); // and need to be adjusted into modifier units.
            PMob->setModifier(MOD_WINDDEF,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -1000)); // Higher DEF = lower damage.
            PMob->setModifier(MOD_EARTHDEF,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -1000)); // Negatives signify increased damage.
            PMob->setModifier(MOD_THUNDERDEF, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -1000)); // Positives signify reduced damage.
            PMob->setModifier(MOD_WATERDEF,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -1000)); // Ex: 125% damage would be 1.25, 50% damage would be 0.50
            PMob->setModifier(MOD_LIGHTDEF,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -1000)); // (1.25 - 1) * -1000 = -250 DEF
            PMob->setModifier(MOD_DARKDEF,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -1000)); // (0.50 - 1) * -1000 = 500 DEF

            PMob->setModifier(MOD_FIRERES,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -100)); // These are stored as floating percentages
            PMob->setModifier(MOD_ICERES,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -100)); // and need to be adjusted into modifier units.
            PMob->setModifier(MOD_WINDRES,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -100)); // Higher RES = lower damage.
            PMob->setModifier(MOD_EARTHRES,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -100)); // Negatives signify lower resist chance.
            PMob->setModifier(MOD_THUNDERRES, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -100)); // Positives signify increased resist chance.
            PMob->setModifier(MOD_WATERRES,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -100));
            PMob->setModifier(MOD_LIGHTRES,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -100));
            PMob->setModifier(MOD_DARKRES,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -100));

			PMob->m_Element = (uint8)Sql_GetIntData(SqlHandle,42);
			PMob->m_Family = (uint16)Sql_GetIntData(SqlHandle,43);
			PMob->m_name_prefix = (uint8)Sql_GetIntData(SqlHandle,44);
			PMob->m_unknown = (uint32)Sql_GetIntData(SqlHandle,45);

			
			PMob->animationsub = (uint32)Sql_GetIntData(SqlHandle,46);

     
      PMob->HPscale = Sql_GetFloatData(SqlHandle,47);
      PMob->MPscale = Sql_GetFloatData(SqlHandle,48);

			PMob->PBattleAI = new CAIMobDummy(PMob);

			
          PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN);
    

			// Check if we should be looking up scripts for this mob
			PMob->m_HasSpellScript = (uint8)Sql_GetIntData(SqlHandle,49);

			PMob->m_SpellListContainer = mobSpellList::GetMobSpellList(Sql_GetIntData(SqlHandle,50));
			

			//PMob->m_Pool = Sql_GetUIntData(SqlHandle,53);
    
		string_t Modle_ID = Sql_GetData(SqlHandle,9);
			ShowDebug("MODEL ID %s\n",Modle_ID.c_str());

			const int8* Query = "SELECT modelid FROM mob_pools WHERE poolid = %u";

	int32 ret = Sql_Query(SqlHandle, Query, Sql_GetIntData(SqlHandle,9));

	if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS)
	{
		memcpy(&PMob->look,Sql_GetData(SqlHandle,0),23);
		PMob->m_NewSkin = true;
		PMob->m_SkinID = Sql_GetIntData(SqlHandle,9);
		string_t Modle_ID = Sql_GetData(SqlHandle,0);
			ShowDebug("REAL MODEL ID %s\n",Modle_ID.c_str());
		
	}

	PMob->objtype =TYPE_MOB;
    PMob->loc.zone = PChar->loc.zone;

   
		PZone->m_mobList[mobid] = PMob;
	
			//PZone->InsertMOB(PMob);
		

            /*
						
						sprintf(buf,"Mob ID: %u ",mobid );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Name: %s ",mobname.c_str() );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Respawn Time: %u ",PMob->m_RespawnTime );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Spawn Type: %u ",PMob->m_SpawnType );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Drop ID: %u ",PMob->m_DropID );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Is Only Temp:");
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));*/

		PMob->loc.zone->PushPacket(PMob,CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_SPAWN));
		    PMob->loc.zone->PushPacket(PMob,CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
		   // PChar->pushPacket(new CEntityUpdatePacket(PMob,ENTITY_SPAWN));
			//PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CEntityUpdatePacket(PMob, ENTITY_SPAWN));
			//PChar->pushPacket(new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
			//PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
			return false;
	}
	else
	{
		/*sprintf(buf,"No Mob By The ID: %u Was Found In The Database.",mobid );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));*/
		return false;
	}
return false;
}

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 10:25 am

Code: Select all

/*
MySQL Data Transfer
Source Host: localhost
Source Database: fix
Target Host: localhost
Target Database: fix
Date: 7/31/2013 11:23:24 AM
*/

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for mob_list
-- ----------------------------
CREATE TABLE `mob_list` (
  `id` int(255) NOT NULL AUTO_INCREMENT,
  `mobid` int(10) NOT NULL DEFAULT '0',
  `mobname` varchar(24) NOT NULL DEFAULT 'test',
  `respawn_time` int(10) NOT NULL DEFAULT '0',
  `spawn_type` int(255) NOT NULL DEFAULT '0',
  `dropid` int(10) NOT NULL DEFAULT '0',
  `hp_mod` int(255) NOT NULL DEFAULT '0',
  `mp_mod` int(255) NOT NULL DEFAULT '0',
  `min_level` int(255) NOT NULL DEFAULT '0',
  `max_level` int(255) NOT NULL DEFAULT '0',
  `look` int(255) NOT NULL DEFAULT '0',
  `main_job` int(255) NOT NULL DEFAULT '0',
  `sub_job` int(255) NOT NULL DEFAULT '0',
  `skill_type` int(255) NOT NULL DEFAULT '0',
  `set_delay` int(255) NOT NULL DEFAULT '0',
  `behaviour` int(255) NOT NULL DEFAULT '0',
  `link` int(255) NOT NULL DEFAULT '0',
  `type` int(255) NOT NULL DEFAULT '0',
  `immunity` int(255) NOT NULL DEFAULT '0',
  `ecosystem` int(255) NOT NULL DEFAULT '0',
  `size` int(255) NOT NULL DEFAULT '0',
  `speed` int(255) NOT NULL DEFAULT '0',
  `str` int(255) NOT NULL DEFAULT '0',
  `dex` int(255) NOT NULL DEFAULT '0',
  `vit` int(255) NOT NULL DEFAULT '0',
  `agi` int(255) NOT NULL DEFAULT '0',
  `itn` int(255) NOT NULL DEFAULT '0',
  `mnd` int(255) NOT NULL DEFAULT '0',
  `chr` int(255) NOT NULL DEFAULT '0',
  `eva` int(255) NOT NULL DEFAULT '0',
  `def` int(255) NOT NULL DEFAULT '0',
  `att` int(255) NOT NULL DEFAULT '0',
  `acc` int(255) NOT NULL DEFAULT '0',
  `mod_slash` float(7,0) NOT NULL DEFAULT '0',
  `mod_pierce` float(7,0) NOT NULL DEFAULT '0',
  `mod_hth` float(7,0) NOT NULL DEFAULT '0',
  `mod_impact` float(7,0) NOT NULL DEFAULT '0',
  `mod_fire` float(7,0) NOT NULL DEFAULT '0',
  `mod_ice` float(7,0) NOT NULL DEFAULT '0',
  `mod_wind` float(7,0) NOT NULL DEFAULT '0',
  `mod_earth` float(7,0) NOT NULL DEFAULT '0',
  `mod_thunder` float(7,0) NOT NULL DEFAULT '0',
  `mod_water` float(7,0) NOT NULL DEFAULT '0',
  `mod_light` float(7,0) NOT NULL DEFAULT '0',
  `mod_dark` float(7,0) NOT NULL DEFAULT '0',
  `element` int(255) NOT NULL DEFAULT '0',
  `family` int(255) NOT NULL DEFAULT '0',
  `name_prefix` int(255) NOT NULL DEFAULT '0',
  `unk` int(255) NOT NULL DEFAULT '0',
  `animationsub` int(255) NOT NULL DEFAULT '0',
  `hp_scale` float(7,0) NOT NULL DEFAULT '0',
  `mp_scale` float(7,0) NOT NULL DEFAULT '0',
  `spell_script` int(255) NOT NULL DEFAULT '0',
  `spell_list` int(255) NOT NULL DEFAULT '0',
  PRIMARY KEY (`id`,`mobid`)
) ENGINE=MyISAM AUTO_INCREMENT=173 DEFAULT CHARSET=utf8 AVG_ROW_LENGTH=33;

-- ----------------------------
-- Records 
-- ----------------------------
INSERT INTO `mob_list` VALUES ('1', '16781311', 'GM', '0', '1', '0', '0', '0', '1', '1', '1', '1', '2', '1', '240', '0', '0', '1', '0', '1', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '32', '0', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('2', '16781312', 'Test', '0', '128', '0', '0', '0', '1', '1', '2', '0', '0', '1', '240', '0', '0', '4', '0', '2', '1', '40', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0');
INSERT INTO `mob_list` VALUES ('3', '16781313', 'Snipper', '0', '128', '3245', '0', '0', '15', '19', '3682', '7', '7', '4', '240', '0', '0', '4', '0', '2', '3', '40', '4', '3', '1', '5', '3', '3', '4', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '77', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('4', '16785409', 'Snipper', '0', '128', '3246', '0', '0', '15', '19', '3682', '7', '7', '4', '240', '0', '0', '4', '0', '2', '3', '40', '4', '3', '1', '5', '3', '3', '4', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '77', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('5', '16789505', 'Ghost_Crab', '0', '128', '1110', '0', '0', '30', '34', '1516', '7', '7', '4', '240', '128', '0', '0', '0', '2', '3', '40', '4', '3', '1', '5', '3', '3', '4', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '77', '0', '3', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('6', '16793607', 'Jagil', '330000', '0', '0', '0', '0', '35', '38', '2128', '1', '1', '7', '240', '128', '0', '0', '0', '2', '4', '40', '1', '3', '4', '3', '6', '6', '5', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '197', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('7', '16797697', 'Variable_Hare', '330000', '0', '3986', '0', '0', '58', '61', '4204', '6', '6', '7', '240', '258', '0', '0', '0', '6', '3', '40', '3', '1', '4', '2', '4', '4', '6', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '4', '206', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('8', '16801793', 'Snoll_Tzar', '0', '128', '0', '7000', '0', '60', '60', '3684', '1', '1', '7', '240', '24', '0', '2', '1', '3', '3', '40', '6', '3', '6', '3', '1', '5', '4', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '2', '232', '0', '135', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('9', '16805889', 'Tracer_Antlion', '330000', '0', '3572', '0', '0', '38', '40', '3982', '1', '1', '7', '240', '128', '1', '0', '0', '20', '4', '40', '1', '3', '4', '3', '4', '4', '5', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '8', '26', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('10', '16809985', 'Shikaree_Z', '0', '128', '0', '2000', '0', '50', '50', '3601', '14', '3', '1', '240', '0', '1', '2', '0', '13', '3', '40', '5', '1', '5', '2', '4', '5', '6', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '0', '151', '32', '541', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('11', '16814081', 'Gargoyle', '1056000', '0', '1080', '0', '0', '53', '57', '1463', '1', '1', '12', '240', '16', '0', '1', '0', '3', '4', '40', '1', '3', '4', '3', '6', '6', '5', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '2', '85', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('12', '16818177', 'Diabolos', '0', '128', '0', '5200', '5000', '54', '55', '1027', '4', '5', '12', '240', '8', '1', '18', '0', '5', '3', '40', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '0', '35', '32', '155', '0', '1', '1', '0', '2');
INSERT INTO `mob_list` VALUES ('13', '16822273', 'Snipper', '0', '128', '3247', '0', '0', '20', '24', '3682', '7', '7', '4', '240', '0', '0', '4', '0', '2', '3', '40', '4', '3', '1', '5', '3', '3', '4', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '77', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('14', '16826369', 'Goblin_Foreman', '1056000', '0', '1299', '0', '0', '66', '69', '1661', '9', '9', '2', '240', '1', '1', '0', '0', '7', '3', '40', '1', '3', '5', '3', '4', '4', '4', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '1', '133', '0', '131', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('15', '16830465', 'Movamuq', '0', '128', '0', '2200', '0', '58', '58', '2766', '3', '3', '3', '240', '8', '1', '2', '1', '7', '3', '40', '1', '1', '4', '3', '1', '1', '3', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '5', '184', '32', '155', '0', '1', '1', '0', '1');
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INSERT INTO `mob_list` VALUES ('143', '17559553', 'Land_Crab', '0', '128', '2018', '0', '0', '5', '7', '2372', '7', '7', '4', '240', '0', '0', '0', '0', '2', '3', '40', '4', '3', '1', '5', '3', '3', '4', '3', '2', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '6', '77', '0', '3', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('144', '17563649', 'Battue_Bats', '528000', '0', '261', '0', '0', '1', '5', '372', '1', '1', '11', '240', '0', '0', '0', '0', '8', '3', '40', '1', '3', '4', '3', '3', '3', '5', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '0', '3', '47', '64', '641', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('145', '17567750', 'Stink_Bats', '840000', '0', '3365', '0', '0', '15', '18', '3775', '1', '1', '11', '240', '0', '1', '0', '0', '8', '3', '40', '1', '3', '4', '3', '3', '3', '5', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '0', '3', '47', '64', '641', '0', '1', '1', '0', '0');
INSERT INTO `mob_list` VALUES ('146', '17571841', 'Goblin_Ambusher', '528000', '0', '1217', '0', '0', '10', '14', '1635', '11', '11', '2', '240', '1', '1', '0', '0', '7', '3', '40', '1', '3', '5', '3', '4', '4', '4', '3', '3', '3', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1', '0', '1', '1', '1', '133', '0', '131', '0', '1', '1', '0', '0');


User avatar
kjLotus
Special Guest
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: Could someone help me with this Name Problem

Post by kjLotus » Wed Jul 31, 2013 11:02 am

you can't ever display a custom name of an NPC or mob from the server, ever.

it's set to display a specific name from the DATs based on the ID of the NPC/mob. that is how the languages work

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 12:48 pm

ya I tried so many different ways I can not get it working, I thought maybe it would work like a PChar->name

but Still I have pulled all the correct data from the database to make this table
'16781313', 'Snipper'

that's the correct ID for Snipper
but it still will not display the name it always says NPC

but what your saying is, if I am in the right zone ID where this snipper is so post to be then the name will display?
ill test that idea! ill find where this snipper is spawned in game and respawn it in that zone to see if the name appears!

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 12:52 pm

awesome it works the right way if your in the correct zone! it spawns that mob with the name awesome!

that's good really because that way you will now what mob goes where! thank you helping me understand that!

would that be the same for NPC?

Im just asking to see what your saying is there is no way to make a custom mob or a custom npc with out making a data file for that custom. correct?

User avatar
kjLotus
Special Guest
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: Could someone help me with this Name Problem

Post by kjLotus » Wed Jul 31, 2013 2:22 pm

WiiStream wrote:would that be the same for NPC?
yes
WiiStream wrote:Im just asking to see what your saying is there is no way to make a custom mob or a custom npc with out making a data file for that custom. correct?
you can make a custom NPC by using an unused ID, but you can't name them whatever you want, they'll just be NPC

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 5:31 pm

ok so heres what I got, so far on making a spawing system.

This code here is the loader that loads the mobs.

Code: Select all

void TestLoadMOBList(CZone* PZone)
{
    const int8* Query =
        "SELECT mobname, mobid, respawn_time, spawn_type, dropid, hp_mod, mp_mod, min_level, max_level, \
			look, main_job, sub_job, skill_type, set_delay, behaviour, link, type, immunity, \
			ecosystem, size, speed, \
			str, dex,vit, agi, `itn`, mnd, chr, eva, def, \
			mod_slash, mod_pierce, mod_hth, mod_impact, \
			mod_fire, mod_ice, mod_wind, mod_earth, mod_thunder, mod_water, mod_light, mod_dark, element, \
			family, name_prefix, unk, animationsub, \
			(hp_scale / 100), (mp_scale / 100), spell_script, spell_list, att, acc,count,pos_x,pos_y,\
			pos_x,pos_rot,modelid,pos_zone\
			FROM mob_list \
			LEFT JOIN mob_models ON mob_list.look = mob_models.lookid \
			LEFT JOIN mob_list_spawn_points ON mob_list.mobid = mob_list_spawn_points.mob_id \
            WHERE pos_zone = %u;";

    int32 ret = Sql_Query(SqlHandle, Query, PZone->GetID());

	uint32 Model_ID = 0;

	if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0)
	{
		while(Sql_NextRow(SqlHandle) == SQL_SUCCESS)
		{
			CMobEntity* PMob = new CMobEntity;

			string_t mobname =Sql_GetData(SqlHandle,0);
			ShowNotice(CL_BG_BLUE"NAME %s\n"CL_RESET,mobname.c_str());
			PMob->name.insert(0,mobname.c_str(),24);

			
			PMob->id = (uint32)Sql_GetUIntData(SqlHandle,1);
			ShowNotice(CL_BG_BLUE"REAL ID %u\n"CL_RESET,PMob->id);
			PMob->targid = Sql_GetUIntData(SqlHandle,53);
			ShowNotice(CL_BG_BLUE"TARGET ID %u\n"CL_RESET,PMob->targid);

			PMob->m_SpawnPoint.rotation = (uint8)Sql_GetIntData(SqlHandle,57);
			
			PMob->m_SpawnPoint.x = Sql_GetFloatData(SqlHandle,54);
			
			
			PMob->m_SpawnPoint.y = Sql_GetFloatData(SqlHandle,55);
			
			PMob->m_SpawnPoint.z = Sql_GetFloatData(SqlHandle,56);
			
			
			

			PMob->m_RespawnTime = Sql_GetUIntData(SqlHandle,2) * 1000;
			
			PMob->m_SpawnType   = (SPAWNTYPE)Sql_GetUIntData(SqlHandle,3);
			
			PMob->m_DropID		= Sql_GetUIntData(SqlHandle,4);
			

			PMob->HPmodifier = (uint32)Sql_GetIntData(SqlHandle,5);
			
			PMob->MPmodifier = (uint32)Sql_GetIntData(SqlHandle,6);
			

			PMob->m_minLevel = (uint8)Sql_GetIntData(SqlHandle,7);
			
			PMob->m_maxLevel = (uint8)Sql_GetIntData(SqlHandle,8);
			
			Model_ID = Sql_GetIntData(SqlHandle,9);
			//memcpy(&PMob->look,Sql_GetData(SqlHandle,13),23);

			

			PMob->SetMJob(Sql_GetIntData(SqlHandle,10));
			
			PMob->SetSJob(Sql_GetIntData(SqlHandle,11));
			

			PMob->m_Weapons[SLOT_MAIN]->setMaxHit(1);
			PMob->m_Weapons[SLOT_MAIN]->setSkillType(Sql_GetIntData(SqlHandle,12));
			
			PMob->m_Weapons[SLOT_MAIN]->setDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);
			
			PMob->m_Weapons[SLOT_MAIN]->setBaseDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);

			

			PMob->m_Behaviour  = (uint16)Sql_GetIntData(SqlHandle,14);
			
			PMob->m_Link       = (uint8)Sql_GetIntData(SqlHandle,15);
			
			PMob->m_Type       = (uint8)Sql_GetIntData(SqlHandle,16);
			
			PMob->m_Immunity   = (IMMUNITY)Sql_GetIntData(SqlHandle,17);
			
			PMob->m_EcoSystem  = (ECOSYSTEM)Sql_GetIntData(SqlHandle,18);
			
			PMob->m_ModelSize += (uint8)Sql_GetIntData(SqlHandle,19);
			

			PMob->speed    = (uint8)Sql_GetIntData(SqlHandle,20);
			
			PMob->speedsub = (uint8)Sql_GetIntData(SqlHandle,20);

			

            PMob->strRank = (uint8)Sql_GetIntData(SqlHandle,21);
			
            PMob->dexRank = (uint8)Sql_GetIntData(SqlHandle,22);
			
            PMob->vitRank = (uint8)Sql_GetIntData(SqlHandle,23);
			
            PMob->agiRank = (uint8)Sql_GetIntData(SqlHandle,24);
			
            PMob->intRank = (uint8)Sql_GetIntData(SqlHandle,25);
			
            PMob->mndRank = (uint8)Sql_GetIntData(SqlHandle,26);
			
            PMob->chrRank = (uint8)Sql_GetIntData(SqlHandle,27);
			
            PMob->evaRank = (uint8)Sql_GetIntData(SqlHandle,28);
			
            PMob->defRank = (uint8)Sql_GetIntData(SqlHandle,29);
			
            PMob->attRank = (uint8)Sql_GetIntData(SqlHandle,51);
			
            PMob->accRank = (uint8)Sql_GetIntData(SqlHandle,52);
			

			PMob->setModifier(MOD_SLASHRES, (uint16)(Sql_GetFloatData(SqlHandle,30) * 1000));
			
			PMob->setModifier(MOD_PIERCERES,(uint16)(Sql_GetFloatData(SqlHandle,31) * 1000));
			
			PMob->setModifier(MOD_HTHRES,   (uint16)(Sql_GetFloatData(SqlHandle,32) * 1000));
			
			PMob->setModifier(MOD_IMPACTRES,(uint16)(Sql_GetFloatData(SqlHandle,33) * 1000));
			

            PMob->setModifier(MOD_FIREDEF,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -1000)); // These are stored as floating percentages
			
            PMob->setModifier(MOD_ICEDEF,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -1000)); // and need to be adjusted into modifier units.
			
            PMob->setModifier(MOD_WINDDEF,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -1000)); // Higher DEF = lower damage.
			
            PMob->setModifier(MOD_EARTHDEF,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -1000)); // Negatives signify increased damage.
			
            PMob->setModifier(MOD_THUNDERDEF, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -1000)); // Positives signify reduced damage.
			
            PMob->setModifier(MOD_WATERDEF,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -1000)); // Ex: 125% damage would be 1.25, 50% damage would be 0.50
			
            PMob->setModifier(MOD_LIGHTDEF,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -1000)); // (1.25 - 1) * -1000 = -250 DEF
			
            PMob->setModifier(MOD_DARKDEF,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -1000)); // (0.50 - 1) * -1000 = 500 DEF
			

            PMob->setModifier(MOD_FIRERES,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -100)); // These are stored as floating percentages
            PMob->setModifier(MOD_ICERES,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -100)); // and need to be adjusted into modifier units.
            PMob->setModifier(MOD_WINDRES,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -100)); // Higher RES = lower damage.
            PMob->setModifier(MOD_EARTHRES,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -100)); // Negatives signify lower resist chance.
            PMob->setModifier(MOD_THUNDERRES, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -100)); // Positives signify increased resist chance.
            PMob->setModifier(MOD_WATERRES,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -100));
            PMob->setModifier(MOD_LIGHTRES,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -100));
            PMob->setModifier(MOD_DARKRES,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -100));

			PMob->m_Element = (uint8)Sql_GetIntData(SqlHandle,42);

			PMob->m_Family = (uint16)Sql_GetIntData(SqlHandle,43);

			PMob->m_name_prefix = (uint8)Sql_GetIntData(SqlHandle,44);

			PMob->m_unknown = (uint32)Sql_GetIntData(SqlHandle,45);

			
			PMob->animationsub = (uint32)Sql_GetIntData(SqlHandle,46);

			// Setup HP / MP Stat Percentage Boost
			PMob->HPscale = Sql_GetFloatData(SqlHandle,47);
			
			PMob->MPscale = Sql_GetFloatData(SqlHandle,48);
			

			PMob->PBattleAI = new CAIMobDummy(PMob);
			
			if (PMob->m_AllowRespawn = PMob->m_SpawnType == SPAWNTYPE_NORMAL)
			{
				PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN);
			}

			// Check if we should be looking up scripts for this mob
			PMob->m_HasSpellScript = (uint8)Sql_GetIntData(SqlHandle,49);
			

			PMob->m_SpellListContainer = mobSpellList::GetMobSpellList(Sql_GetIntData(SqlHandle,50));
			
			ShowDebug("MODEL ID %u\n",Model_ID);

			//const int8* Query = "SELECT modelid FROM mob_pools WHERE poolid = %u";

	//int32 ret = Sql_Query(SqlHandle, Query, Model_ID);

	//if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS)
	//{
		memcpy(&PMob->look,Sql_GetData(SqlHandle,58),23);
		PMob->m_NewSkin = true;
		PMob->m_SkinID = Model_ID;
		
			//ShowDebug("REAL MODEL ID %u\n",Sql_GetIntData(SqlHandle,58));
		
	//}

	PMob->objtype =TYPE_MOB;
   // PMob->loc.zone = (PZone)Sql_GetData(SqlHandle,58);

   
		//PZone->m_mobList[PMob->id] = PMob;

			//PMob->m_Pool = Sql_GetUIntData(SqlHandle,57);
			
			//PMob->m_Zone_ID = Sql_GetUIntData(SqlHandle,58);
			/*const int8* Query = "UPDATE mob_list SET pos_zone = %u WHERE mobid = %u";
                 
			if( Sql_Query(SqlHandle,Query,PMob->m_Zone_ID  ,PMob->id) == SQL_ERROR )
	{
		ShowDebug("ERROR  \n" CL_RESET);
		return;
	}
	else
	{
		
		return;
	}*/
			
			//PMob->m_Group_ID = Sql_GetUIntData(SqlHandle,59);
		//PMob->loc.destination = Sql_GetUIntData(SqlHandle,59);
	
		//PMob->loc.zone = GetZone(Sql_GetUIntData(SqlHandle,59));

    
			
			PZone->InsertTestMOB(PMob);
			PZone->FindPartyForMob(PMob);
		PZone->m_mobList[PMob->targid] = PMob;
			//mobutils::InitializeMob(PMob, PZone);
			//luautils::OnMobInitialize(PMob);
			
		}
	}

	
}
The mobs name works but you do have to be in the correct zone to see the name displayed correctly.

And here is the spawnmob command!

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 5:31 pm

Code: Select all

inline int32 CLuaBaseEntity::spawn_Mob(lua_State *L)
{
	CCharEntity* PChar = (CCharEntity*)m_PBaseEntity;
	CZone* PZone = zoneutils::GetZone(PChar->getZone());
	if(m_PBaseEntity == NULL)
	{
		
		//ShowNotice(CL_RED"TRACER:COMMAND: addAllKeyItem Error\n" CL_RESET);
		return false;
	}
	if(m_PBaseEntity->objtype != TYPE_PC)
	{
		
		//ShowNotice(CL_RED"TRACER:COMMAND: addAllKeyItem Error1\n" CL_RESET);
		return false;
	}
	
	/*OK THE PLAN LETS SELECT FROM A ID FIRST
	OK WE ARE IN GAME AND WE TYPE .spwnmob 16781313 and we should get a return message of the MOBS NAME and will build from there
	we select it by id and we get the name then will get all the information needed and then set at our POStion and then once all thatss done will update our view ad see it i think*/

	 if(lua_isnil(L,-1) || !lua_isnumber(L,-1))
	{
		PChar->pushPacket(new CChatMessagePacket(PChar, MESSAGE_TELL, "Command Error2"));
		PChar->pushPacket(new CChatMessagePacket(PChar, MESSAGE_TELL, "Command Example: .spawnmob 2"));
		//ShowNotice(CL_RED"TRACER:COMMAND: addKeyItem Error3\n" CL_RESET);
		return false;
	 }

	
	

	char buf[110];
	uint32 mobid = lua_tointeger(L, -1);

	uint8 mjob = 0;
	uint8 sjob = 0;
	string_t mobname = "";
	uint32 Model_ID = 0;
	const int8* Query =
        "SELECT mobid, mobname, respawn_time, spawn_type, dropid, hp_mod, mp_mod, min_level, max_level, \
			look, main_job, sub_job, skill_type, set_delay, behaviour, link, type, immunity, \
			ecosystem, size, speed, \
			str, dex,vit, agi, `itn`, mnd, chr, eva, def, \
			mod_slash, mod_pierce, mod_hth, mod_impact, \
			mod_fire, mod_ice, mod_wind, mod_earth, mod_thunder, mod_water, mod_light, mod_dark, element, \
			family, name_prefix, unk, animationsub, \
			(hp_scale / 100), (mp_scale / 100), spell_script, spell_list, att, acc,modelid \
			FROM mob_list \
			LEFT JOIN mob_models ON mob_list.look = mob_models.lookid \
			WHERE id = %u;";

	

    int32 ret = Sql_Query(SqlHandle, Query, mobid);
if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS)
	     {
						//IF MOB IS IN DATABASE RUN THIS LINE
						
						CMobEntity* PMob = new CMobEntity;
						 PMob->name=Sql_GetData(SqlHandle,1);
						 PMob->name.insert(0, PMob->name.c_str(), dsp_cap(strlen((const int8*)PMob->name.c_str()), 0, 15));
						
						
						
			PMob->id = Sql_GetUIntData(SqlHandle,0);
			
			PMob->targid = mobid;
			mobname=Sql_GetData(SqlHandle,1);
			ShowDebug("SHOW NAME %s\n",mobname.c_str());
			ShowDebug("SHOW MOB NAME %s\n",PMob->name);
			memcpy(&PMob->name, PMob->name.c_str(),(PMob->name.size() > 15 ? 15 : PMob->name.size()));

			PMob->m_SpawnPoint.rotation = PChar->loc.p.rotation;
			PMob->m_SpawnPoint.x = PChar->loc.p.x;
			PMob->m_SpawnPoint.y = PChar->loc.p.y;
			PMob->m_SpawnPoint.z = PChar->loc.p.z;
			

			Model_ID = Sql_GetIntData(SqlHandle,9);
			
			

			PMob->m_RespawnTime = Sql_GetUIntData(SqlHandle,2) * 1000;
			PMob->m_SpawnType   = (SPAWNTYPE)Sql_GetUIntData(SqlHandle,3);
			PMob->m_DropID		= Sql_GetUIntData(SqlHandle,4);
			PMob->HPmodifier = (uint32)Sql_GetIntData(SqlHandle,5);
			PMob->MPmodifier = (uint32)Sql_GetIntData(SqlHandle,6);
			
			
			
			PMob->m_minLevel = (uint8)Sql_GetIntData(SqlHandle,7);
			PMob->m_maxLevel = (uint8)Sql_GetIntData(SqlHandle,8);
		
			
			PMob->SetMJob(Sql_GetIntData(SqlHandle,10));
			PMob->SetSJob(Sql_GetIntData(SqlHandle,11));

			
			

			PMob->m_Weapons[SLOT_MAIN]->setMaxHit(1);
			PMob->m_Weapons[SLOT_MAIN]->setSkillType(Sql_GetIntData(SqlHandle,12));
			PMob->m_Weapons[SLOT_MAIN]->setDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);
			PMob->m_Weapons[SLOT_MAIN]->setBaseDelay((Sql_GetIntData(SqlHandle,13) * 1000)/60);

			

			PMob->m_Behaviour  = (uint16)Sql_GetIntData(SqlHandle,14);
            PMob->m_Link       = (uint8)Sql_GetIntData(SqlHandle,15);
			PMob->m_Type       = (uint8)Sql_GetIntData(SqlHandle,16);
			PMob->m_Immunity   = (IMMUNITY)Sql_GetIntData(SqlHandle,17);
			PMob->m_EcoSystem  = (ECOSYSTEM)Sql_GetIntData(SqlHandle,18);
			PMob->m_ModelSize += (uint8)Sql_GetIntData(SqlHandle,19);

			

			PMob->speed    = (uint8)Sql_GetIntData(SqlHandle,20);
			PMob->speedsub = (uint8)Sql_GetIntData(SqlHandle,20);

			PMob->strRank = (uint8)Sql_GetIntData(SqlHandle,21);
            PMob->dexRank = (uint8)Sql_GetIntData(SqlHandle,22);
            PMob->vitRank = (uint8)Sql_GetIntData(SqlHandle,23);
            PMob->agiRank = (uint8)Sql_GetIntData(SqlHandle,24);
            PMob->intRank = (uint8)Sql_GetIntData(SqlHandle,25);
            PMob->mndRank = (uint8)Sql_GetIntData(SqlHandle,26);
            PMob->chrRank = (uint8)Sql_GetIntData(SqlHandle,27);
            PMob->evaRank = (uint8)Sql_GetIntData(SqlHandle,28);
            PMob->defRank = (uint8)Sql_GetIntData(SqlHandle,29);

			PMob->attRank = (uint8)Sql_GetIntData(SqlHandle,51);
            PMob->accRank = (uint8)Sql_GetIntData(SqlHandle,52);
            

			PMob->setModifier(MOD_SLASHRES, (uint16)(Sql_GetFloatData(SqlHandle,30) * 1000));
			PMob->setModifier(MOD_PIERCERES,(uint16)(Sql_GetFloatData(SqlHandle,31) * 1000));
			PMob->setModifier(MOD_HTHRES,   (uint16)(Sql_GetFloatData(SqlHandle,32) * 1000));
			PMob->setModifier(MOD_IMPACTRES,(uint16)(Sql_GetFloatData(SqlHandle,33) * 1000));

            PMob->setModifier(MOD_FIREDEF,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -1000)); // These are stored as floating percentages
            PMob->setModifier(MOD_ICEDEF,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -1000)); // and need to be adjusted into modifier units.
            PMob->setModifier(MOD_WINDDEF,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -1000)); // Higher DEF = lower damage.
            PMob->setModifier(MOD_EARTHDEF,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -1000)); // Negatives signify increased damage.
            PMob->setModifier(MOD_THUNDERDEF, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -1000)); // Positives signify reduced damage.
            PMob->setModifier(MOD_WATERDEF,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -1000)); // Ex: 125% damage would be 1.25, 50% damage would be 0.50
            PMob->setModifier(MOD_LIGHTDEF,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -1000)); // (1.25 - 1) * -1000 = -250 DEF
            PMob->setModifier(MOD_DARKDEF,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -1000)); // (0.50 - 1) * -1000 = 500 DEF

            PMob->setModifier(MOD_FIRERES,    (int16)((Sql_GetFloatData(SqlHandle, 34) - 1) * -100)); // These are stored as floating percentages
            PMob->setModifier(MOD_ICERES,     (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -100)); // and need to be adjusted into modifier units.
            PMob->setModifier(MOD_WINDRES,    (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -100)); // Higher RES = lower damage.
            PMob->setModifier(MOD_EARTHRES,   (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -100)); // Negatives signify lower resist chance.
            PMob->setModifier(MOD_THUNDERRES, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -100)); // Positives signify increased resist chance.
            PMob->setModifier(MOD_WATERRES,   (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -100));
            PMob->setModifier(MOD_LIGHTRES,   (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -100));
            PMob->setModifier(MOD_DARKRES,    (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -100));

			PMob->m_Element = (uint8)Sql_GetIntData(SqlHandle,42);
			PMob->m_Family = (uint16)Sql_GetIntData(SqlHandle,43);
			PMob->m_name_prefix = (uint8)Sql_GetIntData(SqlHandle,44);
			PMob->m_unknown = (uint32)Sql_GetIntData(SqlHandle,45);

			
			PMob->animationsub = (uint32)Sql_GetIntData(SqlHandle,46);

     
      PMob->HPscale = Sql_GetFloatData(SqlHandle,47);
      PMob->MPscale = Sql_GetFloatData(SqlHandle,48);

			PMob->PBattleAI = new CAIMobDummy(PMob);

			
          PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN);
    

			// Check if we should be looking up scripts for this mob
			PMob->m_HasSpellScript = (uint8)Sql_GetIntData(SqlHandle,49);

			PMob->m_SpellListContainer = mobSpellList::GetMobSpellList(Sql_GetIntData(SqlHandle,50));
			

			//PMob->m_Pool = Sql_GetUIntData(SqlHandle,53);
    
		
			ShowDebug("MODEL ID %u\n",Model_ID);

			//const int8* Query = "SELECT modelid FROM mob_pools WHERE poolid = %u";

	//int32 ret = Sql_Query(SqlHandle, Query, Model_ID);

	//if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS)
	//{
		memcpy(&PMob->look,Sql_GetData(SqlHandle,53),23);
		PMob->m_NewSkin = true;
		PMob->m_SkinID = Model_ID;
		
		//	ShowDebug("REAL MODEL ID %u\n",Sql_GetIntData(SqlHandle,0));
		
	//}

	PMob->objtype =TYPE_MOB;
    PMob->loc.zone = PChar->loc.zone;

   
		PZone->m_mobList[mobid] = PMob;
	
			//PZone->InsertMOB(PMob);
		
		  Query = "INSERT INTO mob_list_spawn_points(mob_id,pos_x,pos_y,pos_z,pos_rot,pos_zone) VALUES(%u,%.3f,%.3f,%.3f,%u,%u);";

	if( Sql_Query(SqlHandle,Query,PMob->id,PMob->m_SpawnPoint.x,PMob->m_SpawnPoint.y,PMob->m_SpawnPoint.z,PMob->m_SpawnPoint.rotation,PChar->getZone()) == SQL_ERROR )
	{
		sprintf(buf,"We Had A Bad Insert In To Datbase With Mob ID %u.",mobid );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		return -1;
	}
            
						
						sprintf(buf,"Mob ID: %u ",mobid );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Name: %s ",mobname.c_str() );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Respawn Time: %u ",PMob->m_RespawnTime );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Spawn Type: %u ",PMob->m_SpawnType );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Drop ID: %u ",PMob->m_DropID );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		sprintf(buf,"Mob Is Saved At x: %.3f y: %.3f z: %.3f rot: %u zone: %u",PMob->m_SpawnPoint.x,PMob->m_SpawnPoint.y,PMob->m_SpawnPoint.z,PMob->m_SpawnPoint.rotation,PChar->getZone());
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));

		    PMob->loc.zone->PushPacket(PMob,CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_SPAWN));
		   // PMob->loc.zone->PushPacket(PMob,CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
		   PChar->pushPacket(new CEntityUpdatePacket(PMob,ENTITY_SPAWN));
			PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CEntityUpdatePacket(PMob, ENTITY_SPAWN));
			//PChar->pushPacket(new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
			//PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CEntityUpdatePacket(PMob,ENTITY_UPDATE));
			return false;
	}
	else
	{
		sprintf(buf,"No Mob By The ID: %u Was Found In The Database.",mobid );
	    PChar->pushPacket(new CChatMessageStringPacket(PChar, MESSAGE_STRING_SAY , ("%s",buf)));
		return false;
	}
return false;
}

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 5:37 pm

and this is the three new tables im making

Code: Select all

mob_list_spawn_points

Code: Select all

/*
MySQL Data Transfer
Source Host: localhost
Source Database: fix
Target Host: localhost
Target Database: fix
Date: 7/31/2013 6:33:38 PM
*/

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for mob_list_spawn_points
-- ----------------------------
CREATE TABLE `mob_list_spawn_points` (
  `count` int(255) NOT NULL AUTO_INCREMENT,
  `mob_id` int(10) NOT NULL,
  `pos_x` float(7,3) NOT NULL DEFAULT '0.000',
  `pos_y` float(7,3) NOT NULL DEFAULT '0.000',
  `pos_z` float(7,3) NOT NULL DEFAULT '0.000',
  `pos_rot` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `pos_zone` int(255) NOT NULL DEFAULT '0',
  PRIMARY KEY (`count`,`mob_id`)
) ENGINE=MyISAM AUTO_INCREMENT=8 DEFAULT CHARSET=utf8 AVG_ROW_LENGTH=33;

-- ----------------------------
-- Records 
-- ----------------------------
INSERT INTO `mob_list_spawn_points` VALUES ('1', '16781311', '0.000', '2.200', '0.000', '0', '1');
INSERT INTO `mob_list_spawn_points` VALUES ('2', '16781313', '0.000', '2.200', '0.000', '0', '31');
INSERT INTO `mob_list_spawn_points` VALUES ('3', '16781313', '4.496', '2.400', '0.837', '243', '31');
INSERT INTO `mob_list_spawn_points` VALUES ('4', '16781313', '7.774', '2.400', '1.214', '251', '31');
INSERT INTO `mob_list_spawn_points` VALUES ('5', '16781313', '7.761', '2.400', '3.998', '218', '31');
INSERT INTO `mob_list_spawn_points` VALUES ('6', '16781313', '1.922', '-2.000', '0.820', '191', '1');
INSERT INTO `mob_list_spawn_points` VALUES ('7', '16781313', '-2.716', '-2.000', '-0.285', '238', '1');

Code: Select all

mob_list

Code: Select all

/*
MySQL Data Transfer
Source Host: localhost
Source Database: fix
Target Host: localhost
Target Database: fix
Date: 7/31/2013 6:33:28 PM
*/

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for mob_list
-- ----------------------------
CREATE TABLE `mob_list` (
  `id` int(255) NOT NULL AUTO_INCREMENT,
  `mobid` int(10) NOT NULL DEFAULT '0',
  `mobname` varchar(24) NOT NULL DEFAULT 'test',
  `respawn_time` int(10) NOT NULL DEFAULT '0',
  `spawn_type` int(255) NOT NULL DEFAULT '0',
  `dropid` int(10) NOT NULL DEFAULT '0',
  `hp_mod` int(255) NOT NULL DEFAULT '0',
  `mp_mod` int(255) NOT NULL DEFAULT '0',
  `min_level` int(255) NOT NULL DEFAULT '0',
  `max_level` int(255) NOT NULL DEFAULT '0',
  `look` int(255) NOT NULL DEFAULT '0',
  `main_job` int(255) NOT NULL DEFAULT '0',
  `sub_job` int(255) NOT NULL DEFAULT '0',
  `skill_type` int(255) NOT NULL DEFAULT '0',
  `set_delay` int(255) NOT NULL DEFAULT '0',
  `behaviour` int(255) NOT NULL DEFAULT '0',
  `link` int(255) NOT NULL DEFAULT '0',
  `type` int(255) NOT NULL DEFAULT '0',
  `immunity` int(255) NOT NULL DEFAULT '0',
  `ecosystem` int(255) NOT NULL DEFAULT '0',
  `size` int(255) NOT NULL DEFAULT '0',
  `speed` int(255) NOT NULL DEFAULT '0',
  `str` int(255) NOT NULL DEFAULT '0',
  `dex` int(255) NOT NULL DEFAULT '0',
  `vit` int(255) NOT NULL DEFAULT '0',
  `agi` int(255) NOT NULL DEFAULT '0',
  `itn` int(255) NOT NULL DEFAULT '0',
  `mnd` int(255) NOT NULL DEFAULT '0',
  `chr` int(255) NOT NULL DEFAULT '0',
  `eva` int(255) NOT NULL DEFAULT '0',
  `def` int(255) NOT NULL DEFAULT '0',
  `att` int(255) NOT NULL DEFAULT '0',
  `acc` int(255) NOT NULL DEFAULT '0',
  `mod_slash` float(7,0) NOT NULL DEFAULT '0',
  `mod_pierce` float(7,0) NOT NULL DEFAULT '0',
  `mod_hth` float(7,0) NOT NULL DEFAULT '0',
  `mod_impact` float(7,0) NOT NULL DEFAULT '0',
  `mod_fire` float(7,0) NOT NULL DEFAULT '0',
  `mod_ice` float(7,0) NOT NULL DEFAULT '0',
  `mod_wind` float(7,0) NOT NULL DEFAULT '0',
  `mod_earth` float(7,0) NOT NULL DEFAULT '0',
  `mod_thunder` float(7,0) NOT NULL DEFAULT '0',
  `mod_water` float(7,0) NOT NULL DEFAULT '0',
  `mod_light` float(7,0) NOT NULL DEFAULT '0',
  `mod_dark` float(7,0) NOT NULL DEFAULT '0',
  `element` int(255) NOT NULL DEFAULT '0',
  `family` int(255) NOT NULL DEFAULT '0',
  `name_prefix` int(255) NOT NULL DEFAULT '0',
  `unk` int(255) NOT NULL DEFAULT '0',
  `animationsub` int(255) NOT NULL DEFAULT '0',
  `hp_scale` float(7,0) NOT NULL DEFAULT '0',
  `mp_scale` float(7,0) NOT NULL DEFAULT '0',
  `spell_script` int(255) NOT NULL DEFAULT '0',
  `spell_list` int(255) NOT NULL DEFAULT '0',
  PRIMARY KEY (`id`,`mobid`)
) ENGINE=MyISAM AUTO_INCREMENT=2 DEFAULT CHARSET=utf8 AVG_ROW_LENGTH=33;

-- ----------------------------
-- Records 
-- ----------------------------
INSERT INTO `mob_list` VALUES ('1', '16781313', 'Snipper', '0', '1', '0', '0', '0', '1', '1', '1', '1', '2', '1', '240', '0', '0', '1', '0', '1', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '32', '0', '0', '1', '1', '0', '0');

Code: Select all

mob_models

WiiStream

Re: Could someone help me with this Name Problem

Post by WiiStream » Wed Jul 31, 2013 5:47 pm

so the problem im having is this I am not sure if this idea will work or not.
Im trying to have one master table that holds all the information of the mob.
and then I want to load the mob_list_spawn_points table

and its just copying the same data but in different location.

It works but even though I have 4 of the same mobs spawned in one zone. they phase in and out like they are zoning!
from spot to spot
I didn't know if it was possible to basically copy from the masters table and then spawn in different locations with the same mobid
but not the same mob target ID each one is different.

like if I wanted to change the model ID I would just use a different number

Code: Select all

INSERT INTO `mob_list` VALUES ('1', '16781313', 'Snipper', '0', '1', '0', '0', '0', '1', '1', '200<DIFFERENT NUMBER', '1', '2', '1', '240', '0', '0', '1', '0', '1', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '32', '0', '0', '1', '1', '0', '0');
Then the mob is different skin.

We know that the ID is the target ID and the
mob_id is the NAME FROM the dat file
and the rest is just stats and mods.

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