I spent the last 2 days scripting out all of the missing foods, save for foods with group effects, rice balls that have extra procs with certain gear, the newer skillup foods, and raw fish. I also changed every instance I could find of MOD_*P to MOD_FOOD_*P and MOD_FOOD_*_CAP, since Loraunt I believe it was told me that's how it should be anyway.
I also removed the accuracy cap from Dorado Sushi, since I can't find ANY data on an accuracy cap on ANY sushi besides Tentacle. All other sushis that were already scripted also had no accuracy cap.
(TortoiseSVN .patch inside the attached .7z)
Missing foods!
Missing foods!
- Attachments
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- DSPfoods.7z
- (9.13 KiB) Downloaded 250 times
Re: Missing foods!
>3 days of work adding most missing foods
>submit to forums
>no reply for almost 3 weeks
>submit to forums
>no reply for almost 3 weeks
Re: Missing foods!
Спасибо за скрипты. (не стесняйся напоминать почаще, чтобы о сообщениях никто не забывал ^^)
P.S. MOD_FOOD_* и MOD_FOOD_*_CAP только для модификаторов с ограничением максимального значения. если ограничений нет, то использовать эту связку не нужно
P.S. MOD_FOOD_* и MOD_FOOD_*_CAP только для модификаторов с ограничением максимального значения. если ограничений нет, то использовать эту связку не нужно
Re: Missing foods!
Thanks diat! And at the time, I was told I should use MOD_FOOD_* and MOD_FOOD_*_CAP even if there's no cap.