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NPC Help

Posted: Wed Jul 16, 2014 11:13 pm
by soulsin
Ok I came up with this script, had setup once with when trade it took items but was with quest on it, and some players couldn't use npc so I changed it. But now it wont take the items you trade and would like it too. Here is the script, maybe someone might be able see how get to take the traded items at least

Code: Select all

-----------------------------------
-- Area: Ru'Lude Gardens
-- NPC:  MagianMoogle
-- Type: Standard NPC
-----------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/RuLude_Gardens/TextIDs");

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)

count = trade:getItemCount();


itemQuality = 0;
if (trade:getItemCount() == 24) then

if(trade:hasItemQty(3115,12, 3135,12) and count == 24) then -- 
			player:addItem(11069);
			player:addItem(11109);
			player:addItem(11129);
			player:addItem(11149);
			player:addItem(11089);
      
		elseif(trade:hasItemQty(3142,12, 3122,12) and count == 24) then -- 
			player:addItem(11076);
			player:addItem(11136);
			player:addItem(11156);
			player:addItem(11096);
			player:addItem(11116);
			
		elseif(trade:hasItemQty(3140,12, 3120,12) and count == 24) then -- 
			player:addItem(11074);
			player:addItem(11114);
			player:addItem(11154);
			player:addItem(11134);
			player:addItem(11094);
		
		elseif(trade:hasItemQty(3136,12, 3116,12) and count == 24) then -- 
			player:addItem(11070);
			player:addItem(11110);
			player:addItem(11090);
			player:addItem(11130);
			player:addItem(11150);
		
		elseif(trade:hasItemQty(3131,12, 3111,12) and count == 24) then -- 
			player:addItem(11065);
			player:addItem(11085);
			player:addItem(11145);
			player:addItem(11105);
			player:addItem(11125);
			
		elseif(trade:hasItemQty(3138,12, 3118,12) and count == 24) then -- 
			player:addItem(11072);
			player:addItem(11092);
			player:addItem(11152);
			player:addItem(11112);
			player:addItem(11132);	
			
		elseif(trade:hasItemQty(3148,12, 3128,12) and count == 24) then -- 
			player:addItem(11082);
			player:addItem(11102);
			player:addItem(11122);
			player:addItem(11162);
			player:addItem(11142);	
		
		
		
		elseif(trade:hasItemQty(3133,12, 3113,12) and count == 24) then -- 
			player:addItem(11067);
			player:addItem(11127);
			player:addItem(11087);
			player:addItem(11107);
			player:addItem(11147);	
		
		elseif(trade:hasItemQty(3134,12, 3114,12) and count == 24) then -- 
			player:addItem(11068);
			player:addItem(11108);
			player:addItem(11148);
			player:addItem(11088);
			player:addItem(11128);	
		
		
		elseif(trade:hasItemQty(3130,12, 3110,12) and count == 24) then -- 
			player:addItem(11064);
			player:addItem(11144);
			player:addItem(11124);
			player:addItem(11084);
			player:addItem(11104);	
		
		elseif(trade:hasItemQty(3149,12, 3129,12) and count == 24) then -- 
			player:addItem(11083);
			player:addItem(11103);
			player:addItem(11143);
			player:addItem(11123);
			player:addItem(11163);	
		
		elseif(trade:hasItemQty(3147,12, 3127,12) and count == 24) then -- 
			player:addItem(11081);
			player:addItem(11141);
			player:addItem(11101);
			player:addItem(11121);
			player:addItem(11161);	
		
		elseif(trade:hasItemQty(3126,12, 3146,12) and count == 24) then -- 
			player:addItem(11080);
			player:addItem(11120);
			player:addItem(11100);
			player:addItem(11140);
			player:addItem(11160);	
		
		
		elseif(trade:hasItemQty(3125,12, 3145,12) and count == 24) then -- 
			player:addItem(11079);
			player:addItem(11159);
			player:addItem(11099);
			player:addItem(11119);
			player:addItem(11139);	
		
		
		elseif(trade:hasItemQty(3143,12, 3123,12) and count == 24) then -- 
			player:addItem(11077);
			player:addItem(11137);
			player:addItem(11097);
			player:addItem(11157);
			player:addItem(11117);
		
		
		end
	
	end
	

end; 


-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)
	player:startEvent(0x025d, 0, 231, 10);
end; 


-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;


-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);

	if (csid == 0x025d and option == 1002) then
		player:tradeComplete();
		player:addItem(objecttrade);
		player:messageSpecial(ITEM_OBTAINED,objecttrade);
		
		
	end
end;

Re: NPC Help

Posted: Thu Jul 17, 2014 12:27 am
by Signature
if(trade:hasItemQty(3115,12, 3135,12) and count == 24) then --

Code: Select all

player:tradeComplete();
player:addItem(11069);
player:addItem(11109);
player:addItem(11129);
player:addItem(11149);
player:addItem(11089);

Re: NPC Help

Posted: Thu Jul 17, 2014 12:28 am
by soulsin
I got that at the bottom but still keeping items and giving the reward items

Re: NPC Help

Posted: Thu Jul 17, 2014 12:30 am
by Signature
if(trade:hasItemQty(3115,12, 3135,12) and count == 24) then --
player:tradeComplete();
player:addItem(11069);
player:addItem(11109);
player:addItem(11129);
player:addItem(11149);
player:addItem(11089);

Re: NPC Help

Posted: Thu Jul 17, 2014 12:37 am
by soulsin
Ok I will try that then and see if works. all that gear listed I mod in so something players get farming the seals.

Re: NPC Help

Posted: Thu Jul 17, 2014 12:44 am
by soulsin
Thank you that worked. Still a lot more to do, but least got that outta the way

Re: NPC Help

Posted: Thu Jul 17, 2014 1:01 am
by Signature
You might want to try this... instead of your not working cut scene.



if(trade:hasItemQty(3115,12, 3135,12) and count == 24) then --
player:tradeComplete();
player:addItem(11069);
player:addItem(11109);
player:addItem(11129);
player:addItem(11149);
player:addItem(11089);
player:startEvent(0x278D);

Re: NPC Help

Posted: Thu Jul 17, 2014 1:14 am
by soulsin
Ok kool thanks. Soon I get gear mod in, gonna commit it so others can use it too, and also few other things.

Re: NPC Help

Posted: Thu Jul 17, 2014 9:58 am
by soulsin
Ok I added in the player:startEvent(0x278D); which it crash the server.

Re: NPC Help

Posted: Thu Jul 17, 2014 3:08 pm
by bluekirby0
Do NOT add any items until the event is complete...not only will messages run over your event but it makes it possible to get duplicate rewards.