I love this project and, together with some friends, I'm currently running a private server to revive the old awesome moments.
While crafting I saw that the "Guild Points" are not implemented at all, so I decided to do some tests on the remaining event Ids (Reference: https://wiki.dspt.info/index.php/Windur ... _Event_IDs). In order to do so, I added the following lua file:
scripts\zones\Windurst_Woods\npcs\Hauh_Colphioh.lua (Clothcraft NPC for guild points)
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require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
local SKILLID = 52; -- Clothcraft
function onTrigger(player,npc)
local guildMember = isGuildMember(player,3);
local SkillCap = getCraftSkillCap(player,8);
local SkillLevel = player:getSkillLevel(8);
printf("guildMember: %u",guildMember);
printf("SkillCap: %u",SkillCap);
printf("SkillLevel: %u",SkillLevel);
player:startEvent(0x0322,40,30);
end;
The only way to regain control of it is to press "ESC".
Now, since I see some servers with guild points (I haven't tried but it seems they work), can you give me some hints/advice on how I can properly simulate the process to get guild points ?
Any lua/cpp and/or example would be really nice .
BTW: while trying I found that these decimal IDs are bound with Selele
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812 (cut, probably the first quest you get by him)
813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831 (Dialog)
/lwrand,