Hi Each,
Can someone give me a clue (new to this) I have set the various vars in the DB to catch this fish just to see how that worked. How do I instead of catching the fish spawn it so it can fight?
Any help gratefully accepted ^.^
Ta
PLD AF2 Odontotyrannus
Re: PLD AF2 Odontotyrannus
I can see MOBTYPE_FISHED = 0x04,, and a column in the fishing_fish table for "quest". Is there a mechanism already existing to spawn a mob from fishing, or would I need to add a check and spawn on true in say fishingutils.cpp around
PChar->animation = ANIMATION_FISHING_CAUGHT;
Cheers
PChar->animation = ANIMATION_FISHING_CAUGHT;
Cheers
Re: PLD AF2 Odontotyrannus
Can you fight the fish in retail? There needs to be a model and entry for it in the mob* tables before you can even think about spawning it
-- Whasf
Re: PLD AF2 Odontotyrannus
Yep its fight-able, it's part of the quest "A boys Dream" I have its pos set and if i !spawnmob and kill it i get the item, its just the link between the fishing and spawning.
Same mechanism with the monsters on the ferries where they can be fished I guess.
Cheers
Same mechanism with the monsters on the ferries where they can be fished I guess.
Cheers
Re: PLD AF2 Odontotyrannus
Ah nice, then it just has to do with fishing being broken in DSP and needs to be fixed.
-- Whasf
Re: PLD AF2 Odontotyrannus
I have a working version of fishing running now which includes fishing monsters. Have tried the AF quest and it is complete.
Re: PLD AF2 Odontotyrannus
Thank you all for your input.