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PLD AF2 Odontotyrannus

Posted: Sat Mar 24, 2018 1:05 pm
by jono659
Hi Each,

Can someone give me a clue (new to this) I have set the various vars in the DB to catch this fish just to see how that worked. How do I instead of catching the fish spawn it so it can fight?

Any help gratefully accepted ^.^
Ta

Re: PLD AF2 Odontotyrannus

Posted: Sat Apr 21, 2018 4:01 am
by jono659
I can see MOBTYPE_FISHED = 0x04,, and a column in the fishing_fish table for "quest". Is there a mechanism already existing to spawn a mob from fishing, or would I need to add a check and spawn on true in say fishingutils.cpp around

PChar->animation = ANIMATION_FISHING_CAUGHT;

Cheers

Re: PLD AF2 Odontotyrannus

Posted: Sat Apr 21, 2018 11:02 am
by whasf
Can you fight the fish in retail? There needs to be a model and entry for it in the mob* tables before you can even think about spawning it :)

Re: PLD AF2 Odontotyrannus

Posted: Sun Apr 22, 2018 2:16 am
by jono659
Yep its fight-able, it's part of the quest "A boys Dream" I have its pos set and if i !spawnmob and kill it i get the item, its just the link between the fishing and spawning.
Same mechanism with the monsters on the ferries where they can be fished I guess.

Cheers

Re: PLD AF2 Odontotyrannus

Posted: Sun Apr 22, 2018 2:07 pm
by whasf
Ah nice, then it just has to do with fishing being broken in DSP and needs to be fixed.

Re: PLD AF2 Odontotyrannus

Posted: Tue May 29, 2018 8:13 am
by jono659
I have a working version of fishing running now which includes fishing monsters. Have tried the AF quest and it is complete.

Re: PLD AF2 Odontotyrannus

Posted: Sun Jun 03, 2018 4:02 pm
by jono659
Thank you all for your input.