New Augment ID's (to me anyway)

Post Reply
User avatar
Aale
Posts: 22
Joined: Thu Aug 07, 2014 1:08 pm

New Augment ID's (to me anyway)

Post by Aale » Wed Jul 04, 2018 1:09 pm

Did a pass through the known augment ID list and tested the <blank> and <numbered> areas of the list and came up with some that currently aren't listed:

Code: Select all

62  Accuracy +33
63  Ranged Accuracy +33
64  Magic Accuracy +33
65  Attack +33
66  Ranged Attack +33
67  All Songs +1
68  Accuracy +1 Attack +1
69  R.Acc +1 R.Atk +1
70  Mag.Acc +1 Mag.Atk.Bns +1
71  Damage Taken -1%
74  Capacity Points +1%
75  Capacity Points +33%
76  DMG +33
77  Delay -33%
78  HP +2
79  HP +3
80  Mag.Acc/Mag.Dmg +1
81  Eva.+1/Mag.Eva. +1
82  MP +2
83  MP +3
121 Pet: Breath +1
122 Pet: TP Bonus +20
123 Pet: Double Attack +1
124 Pet: Acc+1/R.Acc+1/Atk.+1/R.Atk.+1
125 Pet: Mag.Acc.+1/Mag.Dmg.+1
126 Pet: Magic Damage +1
127 Pet: Magic Damage Taken -1%
151 Martial Arts +1
212 Recycle +1
343 Drain and Aspir Potency +1
354 Quadruple Attack +1
356 Potency of "Cure" effect received +1% 
360 Save TP +10
362 Magic Damage +1
363 Chance of Successful Block +1
366 Blood Pact Ability Delay II -1
368 Phalanx +1
369 Blood Pact Damage +1
370 Reverse Flourish +1
371 "Regen" Potency +1
372 "Embolden" +1
550 STR+1 DEX+1
551 STR+1 VIT+1
552 STR+1 AGI+1
553 DEX+1 AGI+1
554 INT+1 MND+1
555 MND+1 CHR+1
556 INT+1 MND+1 CHR+1
557 STR+1 CHR+1
558 STR+1 INT+1
559 STR+1 MND+1
640 Counter +2
1448	Enhances Mending Halation effect
1449	Enhances Radial Arcana effect
1450	Enhances Curative Recantation effect
1451	Enhances Primeval Zeal effect
1454	Enhances Battuta effect
1455	Enhances Rayke effect
1456	Enhances Inspire effect
1457	Enhances Sleight of Sword effect
1472	Parrying rate +1%
Hope this helps someone :)

User avatar
Aale
Posts: 22
Joined: Thu Aug 07, 2014 1:08 pm

Re: New Augment ID's (to me anyway)

Post by Aale » Thu Jul 05, 2018 10:59 pm

Found some more:

Code: Select all

1152	DEF +10
1153	Evasion +3
1154	Mag. Evasion +3
1155	Physical Damage Taken -2%
1156	Magic Damage Taken -2%
1157	Spell Interruption Rate Down 2%
1158	Occ. Resistance to Status Ailments +2
1246	Pet: Phy. Dmg. Taken -2%
1247	Pet: Magic Dmg. Taken -2%
1248	Enh. Mag. Duration +1
1249	Helix Eff. Duration +1
1250	Indi. Eff. Duration +1
1264	Meditate Eff. Duration +1

User avatar
Aale
Posts: 22
Joined: Thu Aug 07, 2014 1:08 pm

Re: New Augment ID's (to me anyway)

Post by Aale » Fri Jul 06, 2018 7:49 pm

Aaaaand some more:

These only show up on weapons, and in my limited testing don't seem to actually do anything

Code: Select all

832 Additional Effect: Fire Dmg +5
833 Additional Effect: Ice Dmg +5
834 Additional Effect: Wind Dmg +5
835 Additional Effect: Earth Dmg +5
836 Additional Effect: Lightning Dmg +5
837 Additional Effect: Water Dmg +5
838 Additional Effect: Light Dmg +5
839 Additional Effect: Darkness Dmg +5
840 Additional Effect: Disease +1
841 Additional Effect: Paralysis +1
842 Additional Effect: Silence +1
843 Additional Effect: Slow +1
844 Additional Effect: Stun +1
845 Additional Effect: Poison +1
846 Additional Effect: Flash +1
847 Additional Effect: Blindness +1
848 Additional Effect: Weakens Defense +1
849 Additional Effect: Sleep +1
850 Additional Effect: Weakens Attack +1
851 Additional Effect: Impairs Evasion +1
852 Additional Effect: Lowers Accuracy +1
853 Additional Effect: Lowers Magic Evasion +1
854 Additional Effect: Lowers Magic Attack +1
855 Additional Effect: Lowers Magic Defense +1
856 Additional Effect: Lowers Magic Accuracy +1
896 Sword Enhancement Spell Damage +1
897 Enhances Souleater Effect +1%

These show up on anything, but I have not tested them:

Code: Select all

1792	Pet: STR +1
1793	Pet: DEX +1
1794	Pet: VIT +1
1795	Pet: AGI +1
1796	Pet: INT +1
1797	Pet: MND +1
1798	Pet: CHR +1
1799	Pet: STR -1
1800	Pet: DEX -1
1801	Pet: VIT -1
1802	Pet: AGI -1
1803	Pet: INT -1
1804	Pet: MND -1
1805	Pet: CHR -1
1806	Pet: STR+1 DEX+1 VIT+1
1807-1823	Pet: (This is all it says)

User avatar
TeoTwawki
Developer
Posts: 527
Joined: Mon Jul 15, 2013 9:50 pm

Re: New Augment ID's (to me anyway)

Post by TeoTwawki » Fri Jul 20, 2018 11:43 pm

832 Additional Effect: Fire Dmg +5
833 Additional Effect: Ice Dmg +5
834 Additional Effect: Wind Dmg +5
835 Additional Effect: Earth Dmg +5
836 Additional Effect: Lightning Dmg +5
837 Additional Effect: Water Dmg +5
838 Additional Effect: Light Dmg +5
839 Additional Effect: Darkness Dmg +5
840 Additional Effect: Disease +1
841 Additional Effect: Paralysis +1
842 Additional Effect: Silence +1
843 Additional Effect: Slow +1
844 Additional Effect: Stun +1
845 Additional Effect: Poison +1
846 Additional Effect: Flash +1
847 Additional Effect: Blindness +1
848 Additional Effect: Weakens Defense +1
849 Additional Effect: Sleep +1
850 Additional Effect: Weakens Attack +1
851 Additional Effect: Impairs Evasion +1
852 Additional Effect: Lowers Accuracy +1
853 Additional Effect: Lowers Magic Evasion +1
854 Additional Effect: Lowers Magic Attack +1
855 Additional Effect: Lowers Magic Defense +1
856 Additional Effect: Lowers Magic Accuracy +1
896 Sword Enhancement Spell Damage +1
897 Enhances Souleater Effect +1%
I've been looking for those, could swear I tried these values.

I'll see about updating the sql table tomorrow after I confirm. A lot don't work because the modifier code doesn't exist yet - these additional effect ones need me to finish the additional effect refactor (this is EXACTLY why I am refactoring it)
Hi, I run The Demiurge server.


Image
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
PLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
DO NOT PRIVATE MESSAGE ME ABOUT BUGS

User avatar
TeoTwawki
Developer
Posts: 527
Joined: Mon Jul 15, 2013 9:50 pm

Re: New Augment ID's (to me anyway)

Post by TeoTwawki » Tue Jul 24, 2018 1:08 pm

Hi, I run The Demiurge server.


Image
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
PLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
DO NOT PRIVATE MESSAGE ME ABOUT BUGS

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: New Augment ID's (to me anyway)

Post by bluesolarflare » Wed Dec 26, 2018 1:35 pm

What's odd is I cannot find any reference to the augment "occ attack twice" like used in Magian weapons, but in the dat files it does exist.

Post Reply