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Adding other jobs to weapons

Posted: Tue Sep 08, 2015 7:08 pm
by bluesolarflare
Hello,

I am trying to add other jobs to weapons as the title states. I have gone through and converted the jobs in item_armor to binary which lists the jobs backwards (1 for can equip and 0 for cannot). I have added a 1 in the place for the specific job and converted back to decimal form and updated the SQL file, but after a server restart, I cannot equip the item.

Example

1 = WAR only

adding 11 (MNK, WAR) and converting to dec to make 3 and adding it to the table. MNK still cannot equip the item even though I have also added the necessary skill. Am I missing something?

Re: Adding other jobs to weapons

Posted: Tue Sep 08, 2015 7:25 pm
by kjLotus
the client will not let you equip it - you have to use some other way of equipping it (gearswap would be able to equip it, for example)

Re: Adding other jobs to weapons

Posted: Tue Sep 08, 2015 7:29 pm
by bluesolarflare
Thanks I had a sneaking suspicion that was the client (weapon dat file I presume).

Re: Adding other jobs to weapons

Posted: Wed Sep 09, 2015 1:54 am
by bluesolarflare
Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.

Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.

Re: Adding other jobs to weapons

Posted: Wed Sep 09, 2015 6:15 pm
by kjLotus
bluesolarflare wrote:Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.

Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
sorry, I didn't know gearswap actually checked that your job can use it (they are pretty paranoid about retail i suppose)