npc_list fields what do they mean?
Posted: Fri Dec 18, 2015 1:08 am
How does one decode these fields of npc_list?:
npcid: Say I take 17064144 (0x 1 046 0D0) that gives me 1 , zone 70, and an id 208 (id 000 to FFF), I believe this is right, can I simply change 1 to a 2 to guarantee I don't step on another id in the last 3, or is that reserved for something?
Say 0x2 046 001 would make a npc at zone 70 with id 001 ?
flag: What do the bits in this field represent?
namevis: 0 to 200 it seems once it goes above 0 its no longer npc's when sorting by that column. I assume all NPC's should have 0. What do the above 0 values represent?
status: 0 to 18 not sure what this does either.
flags: What do the bits in this field represent?
Any input is appreciated, I have been searching for a pretty significant time and just cant find some of the information perhaps some of it is in very obvious places, perhaps there is a database key posted someplace that I missed so go easy on me if that's the case.
npcid: Say I take 17064144 (0x 1 046 0D0) that gives me 1 , zone 70, and an id 208 (id 000 to FFF), I believe this is right, can I simply change 1 to a 2 to guarantee I don't step on another id in the last 3, or is that reserved for something?
Say 0x2 046 001 would make a npc at zone 70 with id 001 ?
flag: What do the bits in this field represent?
namevis: 0 to 200 it seems once it goes above 0 its no longer npc's when sorting by that column. I assume all NPC's should have 0. What do the above 0 values represent?
status: 0 to 18 not sure what this does either.
flags: What do the bits in this field represent?
Any input is appreciated, I have been searching for a pretty significant time and just cant find some of the information perhaps some of it is in very obvious places, perhaps there is a database key posted someplace that I missed so go easy on me if that's the case.