Additional Effect Script
Posted: Thu Jan 07, 2016 11:05 pm
So, for custom setups on my server I've setup the judge's gear to be given to new players and auto-equipped ( instead of new player gear ), with the gear modified in appearance to something nice and pretty with stats that change over the player's level via latent effects. Mainly for soloing on any job, since Judge's Gear is lvl 1 and available to all jobs.
I'm specifically now trying to branch out a little bit and add additional effects. Mainly, to Judge's Arrow. It's not working and I'm not sure what I'm doing wrong.
I'm specifically now trying to branch out a little bit and add additional effects. Mainly, to Judge's Arrow. It's not working and I'm not sure what I'm doing wrong.
- Judge's Arrow are obtainable by @addquiver command ( available to all users ), which provides 99 arrows if you have the inventory. This works.
- Judge's Arrow can be equipped, can be fired, and do damage.
- A lua file called judges_arrow.lua has been added to /scripts/globals/items
- SQL script exists I know that this number is right; it's what FFXIAH lists and I've added other affects via sql ( racc and ratk ) and observed that yes, the other adds work just fine.
Code: Select all
INSERT INTO `item_mods` VALUES ('17326','431','1');