Quests: The Setting Sun (Sandoria) and Breaking Stones

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ex0r
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Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by ex0r » Sun Sep 09, 2012 4:47 pm

I have finished both of these two quests, in their entirety. I have tested them with multiple characters multiple times and they work as intended.

BreakingStones quest requires that the ??? NPC in Dangruf Wadi spawns on a sunny day. I had trouble finding a sunny day for it to spawn, so I manually edited its spawn time in the db so that I could test that the script worked.

BreakingStones is also setup to be repeatable, so you can take more dangruf stones to Hoartius and claim your reward.
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PrBlahBlahtson
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Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by PrBlahBlahtson » Sun Sep 09, 2012 7:35 pm

ex0r wrote:I had trouble finding a sunny day for it to spawn, so I manually edited its spawn time in the db so that I could test that the script worked.
@setweather by a GM should change the weather for you. 0 = none/sunny. Fire starts at 3 or 4, if that's the needed weather.

ex0r
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Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by ex0r » Sun Sep 09, 2012 8:05 pm

I know, setting the weather to 1 for sunny doesn't work. I tried doing that. I had to manually edit his visibility and spawn stuff in the db for it to show up.

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whasf
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Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by whasf » Mon Sep 10, 2012 7:26 pm

from packets\weather.h:

Code: Select all

WEATHER_NONE			              = 0,
	WEATHER_SUNSHINE		= 1,
	WEATHER_CLOUDS		= 2,
	WEATHER_FOG			= 3,
	WEATHER_HOT_SPELL		= 4,
	WEATHER_HEAT_WAVE		= 5,
	WEATHER_RAIN			= 6,
	WEATHER_SQUALL			= 7,
	WEATHER_DUST_STORM		= 8,
	WEATHER_SAND_STORM		= 9,
	WEATHER_WIND			= 10,
	WEATHER_GALES			= 11,
	WEATHER_SNOW			= 12,
	WEATHER_BLIZZARDS		= 13,
	WEATHER_THUNDER		= 14,
	WEATHER_THUNDERSTORMS	= 15,
	WEATHER_AURORAS		= 16,
	WEATHER_STELLAR_GLARE	              = 17,
	WEATHER_GLOOM			= 18,
	WEATHER_DARKNESS		= 19
-- Whasf

ex0r
Posts: 83
Joined: Wed Aug 29, 2012 10:08 pm

Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by ex0r » Mon Sep 10, 2012 7:39 pm

yes, I found that in the source. Unfortunately, although you see the skymap change, it doesn't. For example I set the weather to 1 and you could still hear thunder clapping in the background and you could see clouds/fog in the air, and it was night time.

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whasf
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Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by whasf » Mon Sep 10, 2012 7:59 pm

I don't think you can set it to 1 at night.. Try 0 :)
-- Whasf

ex0r
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Joined: Wed Aug 29, 2012 10:08 pm

Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by ex0r » Tue Sep 18, 2012 7:34 pm

BUMP metal

Metalfiiish
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Re: Quests: The Setting Sun (Sandoria) and Breaking Stones

Post by Metalfiiish » Wed Sep 19, 2012 1:29 am

I already commited someone else's "The Setting Sun" so I will bypass that and check the other quest. Thanks!


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