Quests: The Setting Sun (Sandoria) and Breaking Stones
Quests: The Setting Sun (Sandoria) and Breaking Stones
I have finished both of these two quests, in their entirety. I have tested them with multiple characters multiple times and they work as intended.
BreakingStones quest requires that the ??? NPC in Dangruf Wadi spawns on a sunny day. I had trouble finding a sunny day for it to spawn, so I manually edited its spawn time in the db so that I could test that the script worked.
BreakingStones is also setup to be repeatable, so you can take more dangruf stones to Hoartius and claim your reward.
BreakingStones quest requires that the ??? NPC in Dangruf Wadi spawns on a sunny day. I had trouble finding a sunny day for it to spawn, so I manually edited its spawn time in the db so that I could test that the script worked.
BreakingStones is also setup to be repeatable, so you can take more dangruf stones to Hoartius and claim your reward.
- Attachments
-
- ex0r.patch
- (5.92 KiB) Downloaded 304 times
-
- Developer
- Posts: 539
- Joined: Sun Jul 22, 2012 12:17 am
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
@setweather by a GM should change the weather for you. 0 = none/sunny. Fire starts at 3 or 4, if that's the needed weather.ex0r wrote:I had trouble finding a sunny day for it to spawn, so I manually edited its spawn time in the db so that I could test that the script worked.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
I know, setting the weather to 1 for sunny doesn't work. I tried doing that. I had to manually edit his visibility and spawn stuff in the db for it to show up.
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
from packets\weather.h:
Code: Select all
WEATHER_NONE = 0,
WEATHER_SUNSHINE = 1,
WEATHER_CLOUDS = 2,
WEATHER_FOG = 3,
WEATHER_HOT_SPELL = 4,
WEATHER_HEAT_WAVE = 5,
WEATHER_RAIN = 6,
WEATHER_SQUALL = 7,
WEATHER_DUST_STORM = 8,
WEATHER_SAND_STORM = 9,
WEATHER_WIND = 10,
WEATHER_GALES = 11,
WEATHER_SNOW = 12,
WEATHER_BLIZZARDS = 13,
WEATHER_THUNDER = 14,
WEATHER_THUNDERSTORMS = 15,
WEATHER_AURORAS = 16,
WEATHER_STELLAR_GLARE = 17,
WEATHER_GLOOM = 18,
WEATHER_DARKNESS = 19
-- Whasf
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
yes, I found that in the source. Unfortunately, although you see the skymap change, it doesn't. For example I set the weather to 1 and you could still hear thunder clapping in the background and you could see clouds/fog in the air, and it was night time.
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
I don't think you can set it to 1 at night.. Try 0
-- Whasf
-
- Developer
- Posts: 176
- Joined: Tue Jul 31, 2012 7:21 am
Re: Quests: The Setting Sun (Sandoria) and Breaking Stones
I already commited someone else's "The Setting Sun" so I will bypass that and check the other quest. Thanks!
-
- Developer
- Posts: 176
- Joined: Tue Jul 31, 2012 7:21 am