Page 1 of 1
Change the Look of Mobs
Posted: Fri Apr 15, 2016 1:10 pm
by Avatarati
Hello,
I've seen other servers change the model ID's of regular monsters, such as making Robber Crabs look like Krabkatoa. Been trying to do it on my own server, but cannot figure out which table needs to be modified. I see a modelid column under mob_pools, but I cannot edit that field in Navicat.
Any suggestions?
Re: Change the Look of Mobs
Posted: Fri Apr 15, 2016 6:56 pm
by TeoTwawki
mob_pools is the correct table. Its a large blob field.
Navicat doesn't handle blobs very well. Some newer versions (non free) can edit those blobs, but there are dozens of free alternatives that can as well. you can exec queries from command line or use heidisql, mysql workbench, phpmyadmin...Or edit the sql fiel and reimport that table.
tl;dr;
Give up on navicat.
Re: Change the Look of Mobs
Posted: Fri Apr 15, 2016 7:44 pm
by whasf
TeoTwawki wrote:..
Give up on navicat.
Re: Change the Look of Mobs
Posted: Sat Apr 16, 2016 2:06 am
by Avatarati
Oh, I see it now looking directly into the sql file. With entries like this: 0x01000D02DE104820483048404850B76000703B80 it's no wonder Navicat doesn't display it.
Thanks!
Re: Change the Look of Mobs
Posted: Sat Apr 16, 2016 5:45 am
by Avatarati
Are there limitations to the model ID's you can assign to a mob?
I was trying to make lower level bird NM's look like tulfaires. They have different family ID's, but they are both birds under the same family system.
Whenever I use a tulfaire model ID on a bird NM, it crashes my client when I spawn it.