In globals/status.lua, is it intentional not to have an EFFECT_MAGIC_ACC_BOOST (Tier 1)? There are Tier 1 MAB and MDB.
As far as Tier 2, all three are included: MAC, MAB, and MDB.
References:
EFFECT_MAGIC_ATK_BOOST = 190
EFFECT_MAGIC_DEF_BOOST = 191
EFFECT_MAGIC_ATK_BOOST_II = 551
EFFECT_MAGIC_DEF_BOOST_II = 552
EFFECT_MAGIC_ACC_BOOST_II = 555
Magic Acc Boost Effect
Re: Magic Acc Boost Effect
Very likely a typo/copy paste mistake I made last time I updated the effect list whcih woudl mean only one tier of it exists in the client. Can be checked/verified with polutils in string tables >> english >> status names
Be aware if you change it the script name has to match the enumerations in the status.lua and status_effects.h files so if you drop the _II it has to be dropped in all 3 locations.
Be aware if you change it the script name has to match the enumerations in the status.lua and status_effects.h files so if you drop the _II it has to be dropped in all 3 locations.
Last edited by TeoTwawki on Thu May 12, 2016 4:18 pm, edited 1 time in total.
Hi, I run The Demiurge server.
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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
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Re: Magic Acc Boost Effect
Thanks, I'll have to look into it later.