RNG MNK SAM PLD abilities

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Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

RNG MNK SAM PLD abilities

Post by Zedingo » Wed Sep 12, 2012 6:53 am

This patch updates or adds:
  • Boost --Error in detecting equipment
  • Camouflage --Added randomization to duration
  • Chakra --Error in detecting equipment
  • Dodge --Detects equipment now
  • Focus --Detects equipment now
  • Meditate --Detects equipment now, may give up to 160 tp with Saotome and Myochin
  • Sentinel --Adds MOD_DMGPHYS (not sure if that's implemented) and proper decay, and Valor Legs detection
  • Sharpshot --Nixx just submitted this too, and as he's a RNG75, I'll accept that RACC of this is 20
  • Velocity Shot --Attack and delay scripted, despite delay not being handled yet
They're each working fine for me
Attachments
rng_mnk_sam_pld_v2.patch
"Minor" fix. The script for Meditate ended up checking for EITHER hands or head.
(12.95 KiB) Downloaded 227 times
rng_mnk_sam_pld.patch
(11.6 KiB) Downloaded 232 times

Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Re: RNG MNK SAM PLD abilities

Post by Zedingo » Thu Sep 13, 2012 6:17 pm

This patch changes the core to handle Sentinel directly, so it can't stack with other damage reduction gear. It's also current to r1734, so it's just the files that weren't put in with r1733 (As well as the core change for Sentinel), and a little bit of cleanup.
Attachments
rng_mnk_sam_pld-the_rest.patch
(7.91 KiB) Downloaded 234 times

Metalfiiish
Developer
Posts: 176
Joined: Tue Jul 31, 2012 7:21 am

Re: RNG MNK SAM PLD abilities

Post by Metalfiiish » Wed Sep 19, 2012 7:31 am

Added everything from rng_mnk_sam_pld_v2.patch aside from sentinel as apparently ZeDingo stated it requires core code to be implemented.

https://code.google.com/p/onetimexi/sou ... ail?r=1796

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