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RNG MNK SAM PLD abilities

Posted: Wed Sep 12, 2012 6:53 am
by Zedingo
This patch updates or adds:
  • Boost --Error in detecting equipment
  • Camouflage --Added randomization to duration
  • Chakra --Error in detecting equipment
  • Dodge --Detects equipment now
  • Focus --Detects equipment now
  • Meditate --Detects equipment now, may give up to 160 tp with Saotome and Myochin
  • Sentinel --Adds MOD_DMGPHYS (not sure if that's implemented) and proper decay, and Valor Legs detection
  • Sharpshot --Nixx just submitted this too, and as he's a RNG75, I'll accept that RACC of this is 20
  • Velocity Shot --Attack and delay scripted, despite delay not being handled yet
They're each working fine for me

Re: RNG MNK SAM PLD abilities

Posted: Thu Sep 13, 2012 6:17 pm
by Zedingo
This patch changes the core to handle Sentinel directly, so it can't stack with other damage reduction gear. It's also current to r1734, so it's just the files that weren't put in with r1733 (As well as the core change for Sentinel), and a little bit of cleanup.

Re: RNG MNK SAM PLD abilities

Posted: Wed Sep 19, 2012 7:31 am
by Metalfiiish
Added everything from rng_mnk_sam_pld_v2.patch aside from sentinel as apparently ZeDingo stated it requires core code to be implemented.

https://code.google.com/p/onetimexi/sou ... ail?r=1796