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Cure Potency

Posted: Sat Sep 22, 2012 1:58 pm
by Zedingo
Turns out cure potency was calling the wrong slots too. Almost surprised something didn't break when it tried to look at linkshell.

I'll write a better cure potency in a few days, one that uses a new modifier instead of script only. (Will still need the script for latent check on Medicine Ring)

Re: Cure Potency

Posted: Sat Sep 22, 2012 3:13 pm
by Metalfiiish
Like I said someone for whatever reason changed the original slot ID's. so eventually we need to go through the entire code and change all previous slot numbers used.

Re: Cure Potency

Posted: Sat Sep 22, 2012 7:59 pm
by bluekirby0
Seriously guys, alias all of the slots in the scripts so this can be fixed later by changing one file.