Post
by Metalfiiish » Sat Dec 15, 2012 7:18 pm
So the issue is getting the amount of gil to display in the cutscene? It should be as simple as moving it throughout all 7 params to see which works.
Each csid can be paired with up to 7 params:
player:startEvent(0x03d,0,0,0,0,0,0,0)
slowly test each param with the getGil():
player:startEvent(0x03d,player:getGil())
player:startEvent(0x03d,0,player:getGil())
player:startEvent(0x03d,0,0,player:getGil()) etc.
one of the params is most likely going to hit and you'll see what it does.