Polishing CoP
Posted: Tue Jan 15, 2013 4:59 pm
There's a few rough spots with the CoP zones that I wanted to polish up, but I had a few questions before I go too far with it.
Phomiuna Fomor parties: Any objection to me scripting them so that they engage as a party? :p
Also on the list:
- Making the other hidden passages work in Phomiuna
- Making the escape doors work in Phomiuna (and checking if they already are)
- Phomiuna map quest?
- Switch the Promyvion entrances to using all three chambers (retail accurate), instead of all using the same chamber?
Edit:
Done:
- Promyvion portals glow the appropriate length, and only work if they're glowing. Unsure if 180 sec is accurate to original CoP, but is correct to current wiki. Might have led to animating other zones
- NPCs in Dem are fixed.
Phomiuna Fomor parties: Any objection to me scripting them so that they engage as a party? :p
Also on the list:
- Making the other hidden passages work in Phomiuna
- Making the escape doors work in Phomiuna (and checking if they already are)
- Phomiuna map quest?
- Switch the Promyvion entrances to using all three chambers (retail accurate), instead of all using the same chamber?
Edit:
Done:
- Promyvion portals glow the appropriate length, and only work if they're glowing. Unsure if 180 sec is accurate to original CoP, but is correct to current wiki. Might have led to animating other zones
- NPCs in Dem are fixed.