Taifun mobid 17711122
Trombe mobid 17711123
Strum mobid 17711124
Using spawnMob(17711122,180):updateEnmity(player); I get the SpawnMob <mobid> mob not found error.
What am I doing wrong? Am I wrongly assuming that continuing the mobid sequence will work for new additions?
Thanks.
Edit: (So it's available in OP)
Here is the .zip file including all files modified and locations. The .zip includes:
1) _6t2.lua Merchant's House in Lower Jeuno to start the quest.
2) Osker.lua Kid outside Chocobo Stables in Upper Jeuno, participates in quest.
3) Sarcophagus.lua NPC in The Eldieme Necropolis to spawn NMs, final cutscene and hands in Beast Trousers. (Missing verifying inventory space)
4) All three mob scritps in The_Eldieme_Necropolis/mobs. Only one does something: Sturm.lua. If he dies, other 2 NMs will despawn. Also sets var to get final cutscene and item from Sarcophagus.
5) mob_spawn_points.sql r2489 + three NM entries for the quest.
6) Although probably not necessary, I also included the battelutils.cpp. Like I mentioned earlier, I modified the tryToCharm function, so it doesn't rule out Taifun and Trombe as eligible charm victims.