Code: Select all
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Kasaroro
-- Type: Consulate Representative
-- Involved in Mission: 2-3 Windurst
-- @pos -72 -3 34 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
pNation = player:getNation();
currentMission = player:getCurrentMission(pNation);
MissionStatus = player:getVar("MissionStatus");
if(currentMission == THE_THREE_KINGDOMS) then
if(MissionStatus == 2) then
player:startEvent(0x0222);
elseif(MissionStatus == 6) then
player:showText(npc,KASARORO_DIALOG + 7);
elseif(MissionStatus == 7) then
player:startEvent(0x0223);
elseif(MissionStatus == 11) then
player:showText(npc,KASARORO_DIALOG + 20);
end
elseif(currentMission == THE_THREE_KINGDOMS_SANDORIA) then
if(MissionStatus == 3) then
player:showText(npc,KASARORO_DIALOG);
elseif(MissionStatus == 4) then
player:startEvent(0x0225);
elseif(MissionStatus == 5) then
player:startEvent(0x0226); -- done with Sandy first path, now go to bastok
end
elseif(currentMission == THE_THREE_KINGDOMS_SANDORIA2) then
if(MissionStatus == 8) then
player:showText(npc,KASARORO_DIALOG);
elseif(MissionStatus == 10) then
player:startEvent(0x0227);
end
else
player:startEvent(0x0224);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0222) then
player:addMission(WINDURST,THE_THREE_KINGDOMS_SANDORIA);
player:delKeyItem(LETTER_TO_THE_CONSULS_WINDURST);
player:setVar("MissionStatus",3);
elseif(csid == 0x0226) then
player:addMission(WINDURST,THE_THREE_KINGDOMS);
player:setVar("MissionStatus",6);
elseif(csid == 0x0223) then
player:addMission(WINDURST,THE_THREE_KINGDOMS_SANDORIA2);
player:setVar("MissionStatus",8);
elseif(csid == 0x0227) then
player:addMission(WINDURST,THE_THREE_KINGDOMS);
player:delKeyItem(KINDRED_CREST);
player:addKeyItem(KINDRED_REPORT);
player:messageSpecial(KEYITEM_OBTAINED,KINDRED_REPORT);
player:setVar("MissionStatus",11);
end
end;