Here's the Open Sesame quest.
NPC SQL addition - position is not retail, I just gave it my best guess.
INSERT INTO `npc_list` VALUES ('17244643', 'Lokpix', '196', '-68.847', '3.595', '215.485', '19', '40', '40', '0', '0', '0', '0', '27', 0x0000550000000000000000000000000000000000, '0', '114');
mmo.h
Change at line 121-122
uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
Open Sesame Quest
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Open Sesame Quest
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- Lokpix.7z
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Re: Open Sesame Quest
hm... new key items packet ?compmike19 wrote: uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
and what raison in "openSesameVar" ?
Re: Open Sesame Quest
script with optimization, but still need test
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- Lokpix.zip
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Re: Open Sesame Quest
The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.
Re: Open Sesame Quest
yes, now we have 2560 key items (5 tables)compmike19 wrote:The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.
http://code.google.com/p/onetimexi/source/detail?r=2872