npcChat [Non Retail]

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: npcChat [Non Retail]

Post by Delaide » Tue Jun 30, 2015 9:09 pm

teotwawki wrote:The packet this uses got changed a bit. My own post on this is way old/outdated now. I have a sort of working version right now but I have a few bugs to work out. I dunno if daiiawn is still around anymore, but I'll see if I can make time to post an updated version. Among other changes I've made since then: argument to function to specify chat type (say tell shout etc), rather than multiple near duplicate functions.
lol, that could be so funny if handled right.

Every time AV kills someone, he shouts "For Al'Taieu!"

Or every time you kill the Shadow Lord, he whispers "I'll be back."

User avatar
TeoTwawki
Developer
Posts: 527
Joined: Mon Jul 15, 2013 9:50 pm

Re: npcChat [Non Retail]

Post by TeoTwawki » Fri Jul 03, 2015 6:13 pm

Delaide wrote:lol, that could be so funny if handled right.

Every time AV kills someone, he shouts "For Al'Taieu!"

Or every time you kill the Shadow Lord, he whispers "I'll be back."
Or create stalker moogles who's onPath keeps bringing them closer to the player while emoting their undying love for you. Emotes are a chat type too. :lol:
Hi, I run The Demiurge server.


Image
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
PLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
DO NOT PRIVATE MESSAGE ME ABOUT BUGS

Post Reply