Item excel
Re: Item excel
lol, ikr!
Lets see if I can fix that. Slowly going through the list xD
One PR down, much more to go...
Lets see if I can fix that. Slowly going through the list xD
One PR down, much more to go...
Re: Item excel
Delaide wrote: ↑Wed Apr 17, 2019 12:23 amThat this is "Magic damage taken". However, I notice this is not in the "modifier.h" file. Is this even in the project yet? (From what I see, someone assigned a modId to it in SQL, but that there is no such effect created yet, not even reserved in the modifiers)
153 is likely typo'd 163.lines 193 through 200 wrote: // Damage / Crit Damage / Delay
DMG = 160, // Damage Taken %
DMGPHYS = 161, // Physical Damage Taken %
DMGPHYS_II = 190, // Physical Damage Taken II % (Burtgang)
DMGBREATH = 162, // Breath Damage Taken %
DMGMAGIC = 163, // Magic Damage Taken %
DMGMAGIC_II = 831, // Magic Damage Taken II % (Aegis)
DMGRANGE = 164, // Range Damage Taken %
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Re: Item excel
Thanks for the catch ^.^
I will correct them when I do the next batch item update.
I will correct them when I do the next batch item update.
Re: Item excel
Okay, updated it to include the stuff me and others have added since the last time.