Enhancing Sword Latent Effects and Enspell day/weather bonus
- maxtherabbit
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- Joined: Wed Jun 12, 2013 11:26 pm
Re: Enhancing Sword Latent Effects and Enspell day/weather b
well Razz types are strong against ice - so it makes perfect sense with the part I edited in to my post above about the enspells demonstrating the mob type's "pure" resistance rate
Re: Enhancing Sword Latent Effects and Enspell day/weather b
yeah - now I just need to find a decent formula...maxtherabbit wrote:well Razz types are strong against ice - so it makes perfect sense with the part I edited in to my post above about the enspells demonstrating the mob type's "pure" resistance rate
- maxtherabbit
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- Posts: 57
- Joined: Wed Jun 12, 2013 11:26 pm
Re: Enhancing Sword Latent Effects and Enspell day/weather b
from wiki page on resists:
so if we use the MOD_XRES of the target as the base percentage for their likelihood to resist we could come up with a randomiser that would give us a distribution of resists as shown above with p = (100-MOD_XRES)/100Resisting magic damage causes the target to take 1/2, 1/4, 1/8 of normal damage. If "p" is the percentage of non resisted spells (for example, if 41% of the spells are not resisted, p=0.41), then the distribution of resists might be : 1/2 : p*(1-p), 1/4: p*(1-p)^2, 1/8:(1-p)^3.