Breaking my "Nightmare" patch into very small patches
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Re: Breaking my "Nightmare" patch into very small patches
11. This is a big one, but should be easy to add and remove cases to test, additional effect switches on weapon ID then switches to an effect. This "should" complete all weapon additional effects except Himthige and Borealis. Including ammo based additional effects that use battery, pump, or fan. Does "not" include virtue stone weapons.
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- battleutils.cpp 11.patch
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Re: Breaking my "Nightmare" patch into very small patches
12. Additional effects for all ranged ammo and throwing weapons. Another slightly large patch but can easily remove case entries to test.
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- battleutils.cpp 12.patch
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Re: Breaking my "Nightmare" patch into very small patches
OK, here are some of my results: The damage multipliers work fine for the Relic Weapons, including the 99-2 versions. Another thing i tried are the additional effects from patch 11, most work alright, except for: Terror, Amnesia, Weaken Attacks and Death. I guess they're not implemented at all yet. Anyway, very nice work^^
Also one more thing: The effect for exaple: Paralysis, on the Kikoku lasts for a very short time, like a Stun effect, i guess they do last longer in retail? After all it's an enfeeble? Cheers-
Also one more thing: The effect for exaple: Paralysis, on the Kikoku lasts for a very short time, like a Stun effect, i guess they do last longer in retail? After all it's an enfeeble? Cheers-
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Re: Breaking my "Nightmare" patch into very small patches
Terror and amnesia are not implemented yet in the effects luas, weaken attack should give attack down, might need the subeffect declared in another file battleutils.h maybe and death should just do -999999 dmg but only has a proc rate of 2%, when I tested it I raised the proc rate to 70 or something so that may be why it didn't work for you. I'm sure it's not retail and needs a changed to exclude working on NMs and an immunity factor for other mobs. I was not sure on the proc rates and durations on a lot of the additional effects but that's easily changed. Thanks for checking them out.
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- Posts: 115
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Re: Breaking my "Nightmare" patch into very small patches
13. Virtue Stone weapons.
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- battleutils.cpp 13.patch
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Re: Breaking my "Nightmare" patch into very small patches
14. Absorb magic dmg - Elemental Sachets, Nocturnus Mail, Engulfers Cape, and Drachenblut Cape.
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- magic.lua 14.patch
- (2.46 KiB) Downloaded 435 times
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Re: Breaking my "Nightmare" patch into very small patches
15. Shadow Ring and Archon Ring annul magic dmg.
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- magic.lua 15.patch
- (962 Bytes) Downloaded 445 times
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Re: Breaking my "Nightmare" patch into very small patches
16. Added bonuses for Field Rope and Field Torque to mining harvesting and logging.
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- harvesting 16.patch
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Re: Breaking my "Nightmare" patch into very small patches
17. Borealis Great Sword occasionally deals severe Weaponskill dmg. 8% chance 50% more dmg.
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- weaponskills.lua 17.patch
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Re: Breaking my "Nightmare" patch into very small patches
18. Enspell duration to a mod, enspell potency using mod_enspell_dmg vs hardcoded.
Changed max_modifier to reflect my max modifier.
Changed max_modifier to reflect my max modifier.
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- enspell 18.patch
- (1.99 KiB) Downloaded 432 times