My port of the project many things.
Posted: Fri Apr 05, 2013 10:54 pm
Here's my contributions, I've been working on a lot.
Included are works from off this board that are not in trunk also. A few notable ones are most of the additional stuff from Racsr's port http://forums.dspt.info/viewtopic.php?f=20&t=615. All of Gedad's mob and npc spawns and the latest from mvd1987.
Almost all the C++ comments are translated to english, you will have to be careful checking over file when updating.
A lot of abilities and effects have been enhanced for equipment bonuses, they will probably get moved to mods in modifier.h later, but it's a lot of work to redo at the moment.
Abilities modified / working:
Aggressor, Berserk, Warcry
Dancer Jigs, Dancer Waltzs
Convert
Cover, Rampart, Sentinel
Reward
Scavenge
Effects modified / working:
Addle
All Bard song effects including unimplemented in retail (Cactaur Fugue, Protected Aria etc ..)
Counterstance
Curse I
Death
Defense Down - modded for piercing resistance of undead on Banish
Dia
Embrava
Ifirit's Favor
Kaustra
Last Resort
Seigan
Magic:
All Bard Songs are implemented except Sentinel's Scherzo I and work with duration enhancement gear.
Bard Song durations mods implemented in core for songs thru SingSong
All merited magics work.
Relevant magics modded for Estoqueurs duration gear.
Enspell enhancement gear accounted for.
All magic burst bonus dmg equip accounted for.
Estoquers Sayon +2 enfeebling bonus accounted for.
Every spell has a lua even spells you can't usually get and should work except the ones the client blocks you from casting (ie Dia IV, Poisonga II) even they have luas. Exception new Geomancer spells and absorb-attri.
Banish spells use damage type resistance down on undead.
All spells modded for equipment bonuses.
Spell_list.sql is complete - I have jobs set for the normally unusable magics please ignore or modify as you see fit.
Statuses has more complete list.
A few Weaponskills modified or created.
BCNMs in numerical order.
Items:
Items_basic should be about 98% complete including new update items and have AH categories correct so they get listed on your AH with AH Tool. A lot of the new items need base sell price corrected.
Items_usable should be about 98% complete including new update items. A lot need animations.
Items_furniture included a few missing.
Items_mods and items_latents include almost all armor done with the exception of the new update items, body 86-75, and hands 99-75. Unimplemented mods are commented out for easy later fixing.
New modifiers included for casting time and recast times.
Added extra gear mods to harvesting, mining, logging luas.
Added quite a few item luas, new and modified ones for gear enhancements. All of the teleport items work correctly.
Traits are filled out better and go to lvl 99, unimplemented ones commented out for later fix as modifiers are created.
Abilities.h more complete list.
Added most of the additional weapon effects in core. Exception any weapon that needs ammo slot requirement (battery, wind fan, etc ..)
Merits working:
WHM
MERIT_BAR_SPELL_EFFECT
MERIT_BANISH_EFFECT
MERIT_REGEN_EFFECT
MERIT_PROTECTRA_V
MERIT_SHELLRA_V
BLM
MERIT_FIRE_MAGIC_POTENCY
MERIT_ICE_MAGIC_POTENCY
MERIT_WIND_MAGIC_POTENCY
MERIT_EARTH_MAGIC_POTENCY
MERIT_LIGHTNING_MAGIC_POTENCY
MERIT_WATER_MAGIC_POTENCY
MERIT_FLARE_II
MERIT_FREEZE_II
MERIT_TORNADO_II
MERIT_QUAKE_II
MERIT_BURST_II
MERIT_FLOOD_II
RDM
MERIT_FIRE_MAGIC_ACCURACY
MERIT_ICE_MAGIC_ACCURACY
MERIT_WIND_MAGIC_ACCURACY
MERIT_EARTH_MAGIC_ACCURACY
MERIT_LIGHTNING_MAGIC_ACCURACY
MERIT_WATER_MAGIC_ACCURACY
MERIT_DIA_III
MERIT_SLOW_II
MERIT_PARALYZE_II
MERIT_PHALANX_II
MERIT_BIO_III
MERIT_BLIND_II
PLD
MERIT_COVER_EFFECT_LENTH
MERIT_GUARDIAN
BRD
MERIT_LULLABY_RECAST
MERIT_FINALE_RECAST
MERIT_MINNE_EFFECT
MERIT_MINUET_EFFECT
MERIT_MADRIGAL_EFFECT
MERIT_NIGHTINGALE
MERIT_TROUBADOUR
MERIT_FOE_SIRVENTE
MERIT_ADVENTURERS_DIRGE
NIN
MERIT_KATON_EFFECT
MERIT_HYOTON_EFFECT
MERIT_HUTON_EFFECT
MERIT_DOTON_EFFECT
MERIT_RAITON_EFFECT
MERIT_SUITON_EFFECT
MERIT_KATON_SAN
MERIT_HYOTON_SAN
MERIT_HUTON_SAN
MERIT_DOTON_SAN
MERIT_RAITON_SAN
MERIT_SUITON_SAN
WAR
MERIT_AGGRESSIVE_AIM
Included are works from off this board that are not in trunk also. A few notable ones are most of the additional stuff from Racsr's port http://forums.dspt.info/viewtopic.php?f=20&t=615. All of Gedad's mob and npc spawns and the latest from mvd1987.
Almost all the C++ comments are translated to english, you will have to be careful checking over file when updating.
A lot of abilities and effects have been enhanced for equipment bonuses, they will probably get moved to mods in modifier.h later, but it's a lot of work to redo at the moment.
Abilities modified / working:
Aggressor, Berserk, Warcry
Dancer Jigs, Dancer Waltzs
Convert
Cover, Rampart, Sentinel
Reward
Scavenge
Effects modified / working:
Addle
All Bard song effects including unimplemented in retail (Cactaur Fugue, Protected Aria etc ..)
Counterstance
Curse I
Death
Defense Down - modded for piercing resistance of undead on Banish
Dia
Embrava
Ifirit's Favor
Kaustra
Last Resort
Seigan
Magic:
All Bard Songs are implemented except Sentinel's Scherzo I and work with duration enhancement gear.
Bard Song durations mods implemented in core for songs thru SingSong
All merited magics work.
Relevant magics modded for Estoqueurs duration gear.
Enspell enhancement gear accounted for.
All magic burst bonus dmg equip accounted for.
Estoquers Sayon +2 enfeebling bonus accounted for.
Every spell has a lua even spells you can't usually get and should work except the ones the client blocks you from casting (ie Dia IV, Poisonga II) even they have luas. Exception new Geomancer spells and absorb-attri.
Banish spells use damage type resistance down on undead.
All spells modded for equipment bonuses.
Spell_list.sql is complete - I have jobs set for the normally unusable magics please ignore or modify as you see fit.
Statuses has more complete list.
A few Weaponskills modified or created.
BCNMs in numerical order.
Items:
Items_basic should be about 98% complete including new update items and have AH categories correct so they get listed on your AH with AH Tool. A lot of the new items need base sell price corrected.
Items_usable should be about 98% complete including new update items. A lot need animations.
Items_furniture included a few missing.
Items_mods and items_latents include almost all armor done with the exception of the new update items, body 86-75, and hands 99-75. Unimplemented mods are commented out for easy later fixing.
New modifiers included for casting time and recast times.
Added extra gear mods to harvesting, mining, logging luas.
Added quite a few item luas, new and modified ones for gear enhancements. All of the teleport items work correctly.
Traits are filled out better and go to lvl 99, unimplemented ones commented out for later fix as modifiers are created.
Abilities.h more complete list.
Added most of the additional weapon effects in core. Exception any weapon that needs ammo slot requirement (battery, wind fan, etc ..)
Merits working:
WHM
MERIT_BAR_SPELL_EFFECT
MERIT_BANISH_EFFECT
MERIT_REGEN_EFFECT
MERIT_PROTECTRA_V
MERIT_SHELLRA_V
BLM
MERIT_FIRE_MAGIC_POTENCY
MERIT_ICE_MAGIC_POTENCY
MERIT_WIND_MAGIC_POTENCY
MERIT_EARTH_MAGIC_POTENCY
MERIT_LIGHTNING_MAGIC_POTENCY
MERIT_WATER_MAGIC_POTENCY
MERIT_FLARE_II
MERIT_FREEZE_II
MERIT_TORNADO_II
MERIT_QUAKE_II
MERIT_BURST_II
MERIT_FLOOD_II
RDM
MERIT_FIRE_MAGIC_ACCURACY
MERIT_ICE_MAGIC_ACCURACY
MERIT_WIND_MAGIC_ACCURACY
MERIT_EARTH_MAGIC_ACCURACY
MERIT_LIGHTNING_MAGIC_ACCURACY
MERIT_WATER_MAGIC_ACCURACY
MERIT_DIA_III
MERIT_SLOW_II
MERIT_PARALYZE_II
MERIT_PHALANX_II
MERIT_BIO_III
MERIT_BLIND_II
PLD
MERIT_COVER_EFFECT_LENTH
MERIT_GUARDIAN
BRD
MERIT_LULLABY_RECAST
MERIT_FINALE_RECAST
MERIT_MINNE_EFFECT
MERIT_MINUET_EFFECT
MERIT_MADRIGAL_EFFECT
MERIT_NIGHTINGALE
MERIT_TROUBADOUR
MERIT_FOE_SIRVENTE
MERIT_ADVENTURERS_DIRGE
NIN
MERIT_KATON_EFFECT
MERIT_HYOTON_EFFECT
MERIT_HUTON_EFFECT
MERIT_DOTON_EFFECT
MERIT_RAITON_EFFECT
MERIT_SUITON_EFFECT
MERIT_KATON_SAN
MERIT_HYOTON_SAN
MERIT_HUTON_SAN
MERIT_DOTON_SAN
MERIT_RAITON_SAN
MERIT_SUITON_SAN
WAR
MERIT_AGGRESSIVE_AIM