3d zone models

gedads
Developer
Posts: 171
Joined: Fri Jan 04, 2013 7:48 pm

Re: 3d zone models

Post by gedads » Wed Jul 03, 2013 1:31 pm

Yes, that's what i was asking, how to keep the changes made in blender? i tried to "bake" it but the no object error stops everything.

phase6
Posts: 7
Joined: Sat Sep 08, 2012 10:55 am

Re: 3d zone models

Post by phase6 » Thu Jul 04, 2013 12:45 pm

I think bake is mainly for textures not models. I'm not sure why you are unable to save in blender shouldn't matter if you have a object selected or not. hmm I'll get recast and see if I can help.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: 3d zone models

Post by lautan » Fri Jul 05, 2013 11:20 am

Thanks phase6. Come on irc if you need any help. If you two can help me export maps that'll really quicken up this process.

Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

Re: 3d zone models

Post by Tom_Neverwinter » Sat Jul 06, 2013 12:33 pm

Can a link to a stable recast bin/exe be uploaded? the svn is locked (besides its made in visual studio 2009 :P )

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: 3d zone models

Post by lautan » Sun Jul 07, 2013 8:52 am

That is the stable branch. You don't have to compile it yourself. Just run recastdemo.exe.

gedads
Developer
Posts: 171
Joined: Fri Jan 04, 2013 7:48 pm

Re: 3d zone models

Post by gedads » Thu Jul 11, 2013 3:42 am

Hi lautan,
could it be possible to have some informations:

I exported like 15 times the same map over and over, but i still don't understand what it is supposed to look like.


Could we have a screenshot with how the working area ronfaure looks like in recast? i got either maps with floors or without floors in recast, maps with Y and Z axis inverted etc but i really don't get what must be the result to obtain.



Also, i'm never able to get negative coordinates in recastdemo no matter what i do.
Is recastdemo just a demo or a fully working version?
Attachments
cap5.JPG
cap4.JPG
cap3.JPG
cap2.JPG
cap1.JPG

Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

Re: 3d zone models

Post by Tom_Neverwinter » Thu Jul 11, 2013 8:13 pm

yes more information would really help, I might have a good idea for some other things with this as well (I'll have to test it before I propose it to the team)
Thanks in advance

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: 3d zone models

Post by bluekirby0 » Thu Jul 11, 2013 8:16 pm

Just remember we're only working on server-side stuff so if your suggestions are client-side then you're better off bringing them up with the folks at ffevo.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: 3d zone models

Post by lautan » Fri Jul 12, 2013 9:47 am

Recast will not read maps in -y up. With all maps I flipped the normals and y axis so its positive. I then exported and imported into recast. Exported maps straight from the dats will not load properly in recast. If you see walls on the wrong side you have to flip the normals.

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