DRG Spirit Surge
Posted: Sat Apr 13, 2013 6:50 pm
Hello!
Awesome project, I decided to pitch in when I saw that Spirit Surge (DRG 1-hour) wasn't implemented. So here goes!
My source for working on this was http://wiki.bluegartr.com/bg/Spirit_Surge
Please note that scripts/globals/abilities/spirit_surge.lua doesn't yet exist in your trunk!
The following should work after applying the patch. Using Spirit Surge will :
- Heal by the wyvern's current HP
- Grant the wyvern's current TP
- Dismiss the wyvern
- Reset Jump, High Jump and Super Jump cooldowns
While under Spirit Surge's effect, the following will apply:
- Grant a STR boost dependent of level
- Grant 50 ACC
- Grant 25% Haste
- Jump lowers the target's defense by 20% for 60 seconds (does not stack with other defense down effects)
- High Jump lowers the target's TP proportionately to the amount of damage dealt
Finally, Call Wyvern cannot be used during Spirit Surge and Spirit Surge requires a wyvern to use.
The following is still unimplemented:
- Spirit Surge should raise DRG's max HP by 25% of the wyvern's max HP
- Super Jump should reduce enmity of person behind DRG by 50% during Spirit Surge
These require much more careful coding and I'm still not that familiar with the project's code. Still it's a start!
Cheers!
Awesome project, I decided to pitch in when I saw that Spirit Surge (DRG 1-hour) wasn't implemented. So here goes!
My source for working on this was http://wiki.bluegartr.com/bg/Spirit_Surge
Please note that scripts/globals/abilities/spirit_surge.lua doesn't yet exist in your trunk!
The following should work after applying the patch. Using Spirit Surge will :
- Heal by the wyvern's current HP
- Grant the wyvern's current TP
- Dismiss the wyvern
- Reset Jump, High Jump and Super Jump cooldowns
While under Spirit Surge's effect, the following will apply:
- Grant a STR boost dependent of level
- Grant 50 ACC
- Grant 25% Haste
- Jump lowers the target's defense by 20% for 60 seconds (does not stack with other defense down effects)
- High Jump lowers the target's TP proportionately to the amount of damage dealt
Finally, Call Wyvern cannot be used during Spirit Surge and Spirit Surge requires a wyvern to use.
The following is still unimplemented:
- Spirit Surge should raise DRG's max HP by 25% of the wyvern's max HP
- Super Jump should reduce enmity of person behind DRG by 50% during Spirit Surge
These require much more careful coding and I'm still not that familiar with the project's code. Still it's a start!
Cheers!