Multiple Levels With A Single Kill
Posted: Mon Apr 15, 2013 1:23 pm
In response to http://forums.dspt.info/viewtopic.php?f=14&t=1139
Some other items:
Some other items:
- Two seperate checks for !expFromRaise were merged into 1
- Removed the currentExp variable
- I am at work and I am not in a position to do any testing or compilation.
- This is my first patch to the DarkStar Project so be gentle please!