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Multiple Levels With A Single Kill

Posted: Mon Apr 15, 2013 1:23 pm
by idlemind
In response to http://forums.dspt.info/viewtopic.php?f=14&t=1139

Some other items:
  • Two seperate checks for !expFromRaise were merged into 1
  • Removed the currentExp variable
Notes:
  • I am at work and I am not in a position to do any testing or compilation.
  • This is my first patch to the DarkStar Project so be gentle please!