The Great Navmeshing Project

miketran2009
Posts: 17
Joined: Mon Aug 06, 2012 1:15 am

Re: The Great Navmeshing Project

Post by miketran2009 » Mon Dec 02, 2013 3:05 am

so this is like geodata where mobs don't run through walls etc.. right ?

i can help if there is a guide ^^

Sirus7264
Posts: 19
Joined: Tue Oct 29, 2013 3:56 am

Re: The Great Navmeshing Project

Post by Sirus7264 » Tue Dec 03, 2013 8:58 am

Is this project still out and being worked on? If not may i get a copy of the sourcecode so me and my programmer can have a further look into it and see if we can make something from it.

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whasf
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Re: The Great Navmeshing Project

Post by whasf » Tue Dec 03, 2013 7:37 pm

Sirus7264 wrote:Is this project still out and being worked on? If not may i get a copy of the sourcecode so me and my programmer can have a further look into it and see if we can make something from it.
The source code for what? Did you read the first post on page one?
-- Whasf

bluekirby0
Developer
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Joined: Sun Jul 22, 2012 12:11 am

Re: The Great Navmeshing Project

Post by bluekirby0 » Sun Jan 26, 2014 11:12 pm

There is no functional source code to get the DAT maps converted into something you can plug into recast yet. There has been work done in the area by a few people but none have bothered to share their progress.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: The Great Navmeshing Project

Post by lautan » Wed Apr 08, 2015 6:35 pm

So I been exporting maps and creating navmeshes. All the navmeshes are in xiNavmeshes, and now be used. Report bugs and stuff as they are found.

fnx
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Joined: Tue Feb 10, 2015 11:26 pm

Re: The Great Navmeshing Project

Post by fnx » Mon Apr 20, 2015 1:11 pm

Squuuueeeeeeeeeeee !!! Just played with the Dunes mesh and had way to much fun training rabbits around all the trees, hills and through caves!!! Behometh's domain did not seem to work when I tried it last weekend though as bats kept shortest lining through the walls. I want to help with this so much but keep running into DLL issues with the exporter (dvc100d.DLL or something like that).

fnx
Posts: 51
Joined: Tue Feb 10, 2015 11:26 pm

Re: The Great Navmeshing Project

Post by fnx » Tue Apr 21, 2015 9:33 am

Overwrote Behometh's Domain and all is good! Off to train more mobs through the caves!

Delaide
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Re: The Great Navmeshing Project

Post by Delaide » Tue Apr 21, 2015 8:55 pm

So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.

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whasf
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Re: The Great Navmeshing Project

Post by whasf » Tue Apr 21, 2015 9:00 pm

Delaide wrote:So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.
It wouldn't hurt, you'd help find any problems with the meshes at least :)
-- Whasf

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kjLotus
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Re: The Great Navmeshing Project

Post by kjLotus » Tue Apr 21, 2015 9:19 pm

Delaide wrote:So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.
they will get put into the main repository at some point, but not until they are a) small and b) probably all done

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