Breaking my "Nightmare" patch into very small patches

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Sat Jul 20, 2013 8:34 pm

11. This is a big one, but should be easy to add and remove cases to test, additional effect switches on weapon ID then switches to an effect. This "should" complete all weapon additional effects except Himthige and Borealis. Including ammo based additional effects that use battery, pump, or fan. Does "not" include virtue stone weapons.
Attachments
battleutils.cpp 11.patch
(54.88 KiB) Downloaded 233 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Sat Jul 20, 2013 9:28 pm

12. Additional effects for all ranged ammo and throwing weapons. Another slightly large patch but can easily remove case entries to test.
Attachments
battleutils.cpp 12.patch
(7.34 KiB) Downloaded 205 times

bacardi
Posts: 32
Joined: Sat Jul 13, 2013 5:23 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by bacardi » Mon Jul 22, 2013 3:17 pm

OK, here are some of my results: The damage multipliers work fine for the Relic Weapons, including the 99-2 versions. Another thing i tried are the additional effects from patch 11, most work alright, except for: Terror, Amnesia, Weaken Attacks and Death. I guess they're not implemented at all yet. Anyway, very nice work^^

Also one more thing: The effect for exaple: Paralysis, on the Kikoku lasts for a very short time, like a Stun effect, i guess they do last longer in retail? After all it's an enfeeble? Cheers-

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 4:01 pm

Terror and amnesia are not implemented yet in the effects luas, weaken attack should give attack down, might need the subeffect declared in another file battleutils.h maybe and death should just do -999999 dmg but only has a proc rate of 2%, when I tested it I raised the proc rate to 70 or something so that may be why it didn't work for you. I'm sure it's not retail and needs a changed to exclude working on NMs and an immunity factor for other mobs. I was not sure on the proc rates and durations on a lot of the additional effects but that's easily changed. Thanks for checking them out.

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 11:09 pm

13. Virtue Stone weapons.
Attachments
battleutils.cpp 13.patch
(1.64 KiB) Downloaded 202 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 11:21 pm

14. Absorb magic dmg - Elemental Sachets, Nocturnus Mail, Engulfers Cape, and Drachenblut Cape.
Attachments
magic.lua 14.patch
(2.46 KiB) Downloaded 214 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 11:25 pm

15. Shadow Ring and Archon Ring annul magic dmg.
Attachments
magic.lua 15.patch
(962 Bytes) Downloaded 212 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 11:30 pm

16. Added bonuses for Field Rope and Field Torque to mining harvesting and logging.
Attachments
harvesting 16.patch
(2.44 KiB) Downloaded 203 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Tue Jul 23, 2013 11:35 pm

17. Borealis Great Sword occasionally deals severe Weaponskill dmg. 8% chance 50% more dmg.
Attachments
weaponskills.lua 17.patch
(709 Bytes) Downloaded 214 times

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Breaking my "Nightmare" patch into very small patches

Post by compmike19 » Wed Jul 24, 2013 3:02 pm

18. Enspell duration to a mod, enspell potency using mod_enspell_dmg vs hardcoded.

Changed max_modifier to reflect my max modifier.
Attachments
enspell 18.patch
(1.99 KiB) Downloaded 209 times

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