Page 1 of 1

My List For Record and To Do

Posted: Thu Sep 05, 2013 2:27 am
by Robert
Starting with zone 1 cut senses and event ids for npcs
Event 0 Gets stuck in black screen
===================================================
Npc Name
Laiteconce: We are nearing Shout Landing.
Npc Event
ID: 1
===================================================
Npc Name
Laiteconce: This barge is currently en route to Shout landing via Newtpool.
We should arrive there in less then an hour (0 minutes in Earth time).
Npc Event
ID: 2
===================================================
Npc Name
Luquillaue: We are nearing Shout Landing.
Npc Event
ID: 3
===================================================
Npc Name
Luquillaue: This barge is currently en route to Shout landing via Newtpool.
We should arrive there in less then an hour (0 minutes in Earth time).
Npc Event
ID: 4
===================================================
Npc Name
The Tonberry is poised to begin writing!
Option Box: ??
What do you ask?
Option What kind of person is Count Teulomme?
Riche: Bad person.
Option Box: ??
option Two
Is someone threatening Count Teulomme?
Riche: Don't Know.
Option Box: ??
Option Three.
Have you been asked to do something?
Riche: Yes.
Option Box ??
Option Four:
What have you been asked to do?
Riche : Bring ???.
Option Box: ??
Option Five.
To Where?
Riche: Davoi. Waterfall.
The ??? is taken from you!
Npc Event
ID: 5
===================================================

Event 6 - 99 NULL
Event 100 Gets stuck in black screen

===================================================
Npc Name
Ineuteniace: Time: 0 Route: 0
Npc Event
ID: 101






On with zone 256 cut senses and event ids for npcs
===================================================
Npc Name
Gehlvik: The minstrel of melodies is my name,
For a mere 0 gill I'll recall your past.
The river of memories runs deep and vast.
Npc Event
ID: 0
===================================================
Npc Name
You can set this as your home point, you will return there whenever you are incapacitated.
Option Box yes no.
Npc Event
ID: 1
===================================================
Npc Name
Cut Sense Looks like intro to Seekers and its history
Tiana: Rob! Hi, Rob,
you are such a slow poke, we've been waiting forever, tee hee.
Npc Event
ID: 2
===================================================
Npc Name
Cut Sense Looks like a lantern shop
Brenton: Well, well well lookee what we've got here. An Adoulinian charter permit?
I reckon you must be an adventurer from those Middle Lands.
Npc Event
ID: 3
===================================================
Npc Name
Cut Sense Looks like part of lantern shop with a little girl involved.
Levil: What timing Rob!
Npc Event
ID: 4
===================================================
Npc Name
Gemmerick: Welcome to the auction house.
Do you have any question about our establishment?
Option Box
Npc Event
ID: 5
===================================================
Npc Name
Cut Sense Looks like part of lantern shop with a little girl involved more to the mission quest.
Levil: Hey--it's Rob! Listen, I've got something juicy for you, though you may have heard already...
... It's about the leafkin.
Npc Event
ID: 6
===================================================
Npc Name
Cut Sense Looks like part of lantern shop with a little girl involved more to the mission quest.
Levil: How about it, Rob? Have you rethough my proposition of finding the leafkin queen?.
Npc Event
ID: 7
===================================================
Npc Name
Cut Sense L ooks like part of tavern or a bar. A meeting place for Leafkin queen
Teodor: Ro b! Why such a sour look on your face?
NO NPC WAS TALKING TO ME MSIING THE NPC OF TEODOR LONG CUT
Npc Event
ID: 8
===================================================
Npc Name
Cut Sense Looks like part of same quest or mission
Levil: Hey did you manage to find out anything?
Npc Event
ID: 9
===================================================

Event 10 - 13 NULL

===================================================
Npc Name
Debadle-Levadle: A traveling bard walks far and near
While wand'ring this celestial sphere
From bustling towns to godforsaken lands.
but none I love more than the swell
Espec'lly when their gil comes to my hands.
Npc Event
ID: 14
===================================================
Npc Name
Debadle-Levadle: A traveling bard walks far and near
While wand'ring this celestial sphere
From bustling towns to godforsaken lands.
but none I love more than the swell
Espec'lly when their gil comes to my hands.
Alittle longer with a option box asking how much you will give this bard
Npc Event
ID: 15
===================================================

Event 16 - 26 NULL

Re: My List For Record and To Do

Posted: Mon Sep 09, 2013 6:18 pm
by Robert
MOGGLE SYSTEM
NOTE TO SELF:
PChar->loc.zone == ????????
the question im looking for is dose each zone have a different number
as I know destination is =0;
and also with getting that one last packet error on this NULL zone so I do not save 0 zone in database for the time.

So if PCHar->loc.zone == 1029384 for one mog house and == 1937532 for another and so on that will be a good pointer to use instead of destination 0
and I was thinking that if on load map the zone counter counts from 1-284 skipping zone as destination 0 so thought maybe make a define for ? MAX_ZONEID : MIN_ZONEID
MAX_ZONEID = 285;
MIN_ZONEID = -1;
So counter will load zone 0 as residential area, this is just a idea not to sure.

so the moggle system spawns a moggle in every moghouse now but we have that name issues, finding all the moggle IDS and placing them in a new table
I think that will work ill call the table chars_mog_house.sql
I do believe smallpacket0x0d4 is for openmog maybe not to sure I do not know what open moggle is but if some one tells me im sure we can make it work.
so table ideas for MySQL

fileds I think I might need to do this
this is assuming PChar->loc.zone == something different on each moghouse zone I need to have a constant pointer
for each one. looking for it!
id int auto increase just to have a method for calling in order incase later needed.
zone == uint32 the constant pointer of
destination === uint16 just incase most will be 0 but in some cases 245 it think and seekers maybe another I do not know yet
prev_destination === uint16 just incase but not needed because its already in zonelines but just incase
tox === float
toy === float
toz === float
torot === uint16
locked === uint8// for openmog if locked its not open to share and the player will not be able to see the other player's objects or player
but if its unlocked the place can invite friends over I guess that's my idea of openmog with out knowing anything about it