Enhanced Chocobo Renter System

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santssoft
Posts: 40
Joined: Tue Apr 30, 2013 5:41 am

Enhanced Chocobo Renter System

Post by santssoft » Sat Sep 14, 2013 6:25 pm

I've modify the chocobo renter system (based on the pxi server) with the following changes:
  • Prices now fluctuate according to the number of chocobos which have been rented out and the time since the last rent (see chocobo.lua)
  • Corrected bug on the call of conquest week calculation (before: every midnight of game day when the server day it's monday - after: at midnight on Monday in Japan)
  • Add lua function OnGameConquestAutomatisation in automatisation.lua called every week on update conquest
Zones with new prices:
  • Bastok Mines
  • Southern San d'Oria
  • Windurst Woods
  • Port Jeuno
  • Lower Jeuno
  • Upper Jeuno
  • Tahrongi Canyon
  • Konschtat Highlands
  • La Theine Plateau
  • Norg
  • Rabao
  • Kazham
  • Al Zahbi
  • Wajaom Woodlands
  • Eastern Altepa Desert
  • Yhoator Jungle
Zones need working on lua scripts:
  • Southern San d'Oria (S)
  • Bastok Markets (S)
  • Windurst Waters (S)
  • Jugner Forest (S)
  • Pashhow Marshlands (S)
  • Meriphataud Mountains (S)
To doing:
  • Complete the mini-game "A Chocobo Riding Game" - I need help with the event parameters for this case
  • Update every chocobo renter lua to accept Chocobo Ticket and Chocopass
I've tested on my test server, but i'm alone.
Attachments
ChocoboRenter.patch
(75.36 KiB) Downloaded 188 times

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whasf
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Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Enhanced Chocobo Renter System

Post by whasf » Sun Sep 15, 2013 9:22 am

That's a good idea and thank you for the .patch, but I must say that I don't like using server & player variables to keep track of all that. Especially the player variables, that table is big enough as it is with all the junk in it now.

Anyone else have thoughts?
-- Whasf

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