actions.lua
actions.lua
EDIT: Added to status.lua instead, removed the other file that was here
- Attachments
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- status.lua.patch
- (1.55 KiB) Downloaded 276 times
Last edited by demolish on Wed Oct 23, 2013 9:06 am, edited 1 time in total.
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: actions.lua
Yeah e.g.
Code: Select all
if(GetMobAction(mobId) == ACTION_DESPAWN) then
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: status.lua
Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
- Attachments
-
- status.lua.patch
- (1.55 KiB) Downloaded 278 times
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: status.lua
it's what i meantXx_DeMoLiSH wrote:Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
Re: actions.lua
yay! (yes it took me 2 days to think of this reply)
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: actions.lua
any excuse to see the signature again works for meXx_DeMoLiSH wrote:yay! (yes it took me 2 days to think of this reply)