Windurst Mission 8-1

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demolish
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Windurst Mission 8-1

Post by demolish » Thu Oct 31, 2013 7:34 am

Added Windurst Mission 8-1.
I wasn't sure how the "Talking Doll" talks to players when looking for the npcs but apart from that, everything has been tested and is working.
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Windurst_8-1.patch
(8.59 KiB) Downloaded 203 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

xipies
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Re: Windurst Mission 8-1

Post by xipies » Thu Oct 31, 2013 11:37 am

I don't know about anyone else; I'd rather the talking doll not be scripted. That thing was so annoying on retail. :?

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kjLotus
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Re: Windurst Mission 8-1

Post by kjLotus » Thu Oct 31, 2013 5:30 pm

xipies wrote:I don't know about anyone else; I'd rather the talking doll not be scripted. That thing was so annoying on retail. :?
if it's annoying, that means it has to be implemented! :D

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