I've modified the modifier.h file to include the following:
-Added (modID #) to end of each modifier. The reason for this was because I was tired of converting hex to dec when adding items to the item_mods.sql. It may be useful for other purposes as well.
-Added comments to modifiers that didn't have comments.
Thanks.
Modified modifier.h
Modified modifier.h
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- modifier.h.patch
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- maxtherabbit
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- Joined: Wed Jun 12, 2013 11:26 pm
Re: Modified modifier.h
still a duplicate modifier problem here, the modifiers MOD_ENMITY_REDUCTION_PHYSICAL (PLD creed gear) and MOD_ADDITIONAL_EFFECT (sirocco kuk, status bolts, etc.) are both assigned to ID 427 and MOD_PERFECT_COUNTER_ATT (MNK tantra gear) and MOD_ENSPELL_DMG_BONUS (enhancing sword) are both assigned to ID 428.
Re: Modified modifier.h
Those have nothing to do with what I added to the file. Those were pre-existing.
Re: Modified modifier.h
they're fixed now if you want to merge and re-upEuda wrote:Those have nothing to do with what I added to the file. Those were pre-existing.
- maxtherabbit
- Developer
- Posts: 57
- Joined: Wed Jun 12, 2013 11:26 pm
Re: Modified modifier.h
yeah I didn't mean to imply that you did it, just pointing it outEuda wrote:Those have nothing to do with what I added to the file. Those were pre-existing.
Re: Modified modifier.h
Thanks, I'm looking at it now.
Max, I didn't take it personally, I just wanted to say it wasn't something I did. But I'm glad it got fixed.
Max, I didn't take it personally, I just wanted to say it wasn't something I did. But I'm glad it got fixed.
Re: Modified modifier.h
Ok, re-uploaded after the recent changes.
Please let me know if there are any errors.
Please let me know if there are any errors.
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- modifier.h.patch
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