Removal of Mobs To Stop CNavMesh Errors

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Euda
Posts: 43
Joined: Thu Sep 19, 2013 2:36 pm

Removal of Mobs To Stop CNavMesh Errors

Post by Euda » Mon Jan 13, 2014 5:22 am

To temporarily stop the CNavMesh errors in West Ronfaure (Zone 100), I have commented out in mob_spawn_points.sql the 7 mobs that cause the error.

This is a known error that hasn't been resolved. See viewtopic.php?f=15&t=1563&p=7766&hilit=CNavMesh#p7766 from September 2013.

This is a temporary fix until the issue can be resolved.
Attachments
mob_spawn_points.sql.patch
(5.78 KiB) Downloaded 188 times
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kjLotus
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Joined: Sun Jul 22, 2012 2:16 pm

Re: Removal of Mobs To Stop CNavMesh Errors

Post by kjLotus » Mon Jan 13, 2014 12:59 pm

the other option is to turn off navmesh movement

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whasf
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Re: Removal of Mobs To Stop CNavMesh Errors

Post by whasf » Mon Jan 13, 2014 4:33 pm

I just comment out the debug prints. I don't care that a monster couldn't find a path!
-- Whasf

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