Fishing System 2.0

EDGECOM
Posts: 50
Joined: Sat Aug 04, 2012 8:31 am

Re: Fishing System 2.0

Post by EDGECOM » Fri Jan 24, 2014 12:32 pm

well I got the mob stuff done I just set the despawn timer to 3 and the m_type to 0x04 and it works like a charm :)

EDGECOM
Posts: 50
Joined: Sat Aug 04, 2012 8:31 am

Re: Fishing System 2.0

Post by EDGECOM » Sat Jan 25, 2014 12:45 pm

I have updated the mobid to proper retail I have a suggestion though.. so your not updating two tables

could you make a mob_fishing_spawn_points table that will load like mob_spawn_points when the server starts that away there will only be the need to update one table rather than two I have updated all the mobids for all fishing zones that you can get a monster I just updated the monster ids.

http://edgegraphics.biz/Fishing_mobs.html

here is my sql I did not add pos or any thing else
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fishing_mobs.zip
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nasomi
Posts: 141
Joined: Wed Feb 13, 2013 8:51 am

Re: Fishing System 2.0

Post by nasomi » Wed Jan 29, 2014 1:01 pm

You are awesome! If you can get skillup''s working, that'd be awesome. Se added fishing mobs to combat RMT, and I only have one RMT that I enjoy screwing with. But epople are begging for this on my server

EDGECOM
Posts: 50
Joined: Sat Aug 04, 2012 8:31 am

Re: Fishing System 2.0

Post by EDGECOM » Mon Feb 03, 2014 5:14 pm

thank you for the comment I hope to be done with the fishing system by the end of this week (at least that's the goal) as long as I don't have any major problems

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