Advanced Configurations
Posted: Wed Oct 03, 2012 3:11 am
*updated with newest patch on 10/10/12*
Howdy! I have tweaked my server for certain play style that me and my friends want. Some of the DS team have suggested I actually turn my tweaks into config options in settings.lua and map_darkstar.conf. It took me a while, but I finally got the first set of tweaks added. I understand that this may not be commit-able, as some may not agree that these options align to DSP goals. If that's the case, then that is fine.
This patch was created from revision 1847. Please let me know if you have any questions, or any other CONFIG requests. Thanks!!!! Here is the final list of options added/moved/changed in the settings.lua file:
Here is the list of new options added to map_darkstar.conf:
Howdy! I have tweaked my server for certain play style that me and my friends want. Some of the DS team have suggested I actually turn my tweaks into config options in settings.lua and map_darkstar.conf. It took me a while, but I finally got the first set of tweaks added. I understand that this may not be commit-able, as some may not agree that these options align to DSP goals. If that's the case, then that is fine.
This patch was created from revision 1847. Please let me know if you have any questions, or any other CONFIG requests. Thanks!!!! Here is the final list of options added/moved/changed in the settings.lua file:
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--HEALING/RESTING--
BASE_HP_HEAL_BONUS = 0; -- Default is 0. Adds to the default base of 10HP for resting. i.e. change to 20 to have a base heal tick of 30MP.
HP_HEAL_BONUS = 1; -- Default is 1. Multiplies the increased HP added to each resting tick. Default rest ticks are 10, 11, 12, 13 etc without any bonuses. Changing this value to 5 would cause a new rest ticks of 10, 15, 20, 25, etc.
BASE_MP_HEAL_BONUS = 0; -- Default is 0. Adds to the default base of 10MP for resting. i.e. change 20 to have a base heal tick of 30MP.
MP_HEAL_BONUS = 1; -- Default is 1. Multiplies the increased MP added to each resting tick. Default rest ticks are 10, 11, 12, 13 etc without any bonuses. Changing this value to 5 would cause a new rest ticks 10, 15, 20, 25, etc.
DISABLE_TP_LOSS = 0; -- Default is 0. Disables the 10TP lost on each tick during resting when signet is not active.
--FIELDS OF VALOR SETTINGS
FIELD_MANUALS = 1; --Enabled Field Manuals
REGIME_WAIT = 0; --Make people wait till 00:00 game time as in retail. If it's 0, there is no wait time.
LOW_LEVEL_REGIME = 1; --Allow people to kill regime targets even if they give no exp, allowing people to farm regime targets at 75 in low level areas.
FOV_EXP_RATE = 1.0; --Multiplies exp earned from fov.
TABS_RATE = 1.0; --Multiplies tabs earned from fov.
FOV_GIL_RATE = 1.000; --Multiplies gil earned from fov.
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#Multiplies the distance that you can engage target. Change to 2 for double the distance. Default is 1.
engage_dist_mod: 1
#Multiplies the distance that you can cast magic on a target. Change to 2 for double the distance. Default is 1.
magic_dist_mod: 1
#Multiplies the distance that you can used ranged attack on a target. Change to 2 for double the distance. Default is 1.
ranged_dist_mod: 1
#Set to 1 to disable the delay that happens just after killing a target, or after equipping a weapon.
remove_engage_delay: 0
#Set to 1 to allow movement while casting magic.
magic_movement: 0
#Increases chance of exp mobs dropping seals or crests. Set from 0 - 60. Default is 0.
seal_crest_bonus: 0
#Allows non exp beastman mobs to drop seals and crests. Set to 1 for non exp beastman mobs to drop seals and crests. Default is 0.
always_seal_crest: 0
#Adds to the drop rate percentage. Set to 20 to add additional %20 drop rate on items. Default 0.
drop_rate_bonus: 0
#Set to 1 to allow all mobs to drop gil. Currently does not display in-game messages for these gil drops. Default is 0.
all_mobs_drop_gil: 0
#Multiplies the amount of gil dropped. Default is 1.
gil_bonus: 1
#Allows exp chain on any exp mob. Default is 0.
chain_on_easy: 1
#Increases the time frame allowed to get an exp chain. Default is 1.
chain_bonus: 1
#Allows same skill-up on chance for failures as crafting successes have. Default is 0.
craft_skill_onfail: 0
#Increases the chance of getting larger skill-ups while crafting. Set 0 to 100. Default 0.
craft_skillamt: 0
#Increases the chance of succeeding at crafting. Set 0 to 100. Default 0.
craft_success: 0
#Multiplies the amount of conquest points earned on an exp mob kill. Default is 1.
conquest_bonus: 1
#Sets 1 nation and owner of all regions. 0 = off, 1 = Sandoria, 2 = Bastok, 3 = Windurst, 4 = Beastmen. Default is 0.
conquest_constant: 0