As a BST there was an "extra" ability in the list that was called "pet commands" that was not in retail. Probably a legacy of some test that was done.
I left the entry in the abilities.sql not knowing why it was there but patched charutils.cpp to ignore that entry when building the ability packet.
AND I added a check for char with no sub jobs to stop them from receiving traits they shouldn't have anyway.
Removed the BST "pet commands" ability and SJ-less traits
Removed the BST "pet commands" ability and SJ-less traits
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charutils.cpp.patch
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