pandemonium warden fixed
Posted: Thu Jan 10, 2013 12:12 pm
i fixed pandemonium warden so it will spawn where it needs to spawn,
i needed to at a lua for qm2 also (???) so it would spawn warden when traded the pandemonium key
??? had his pos already the warden didnt:
the pos on the warden are:
the pos can be off some inces from retail but i think that isnt a problem for now.
here are the 2 lua's for warden and the ???
it only needs mobskills to be add in the mobskill sql.
we have tested it and it works now
please test it and hopefully it will help the project
greetings michael
i needed to at a lua for qm2 also (???) so it would spawn warden when traded the pandemonium key
??? had his pos already the warden didnt:
the pos on the warden are:
Code: Select all
INSERT INTO `mob_spawn_points` VALUES (17056168,'Pandemonium_Warden',2298,197.000,33.000,-150.000,126);
the pos can be off some inces from retail but i think that isnt a problem for now.
here are the 2 lua's for warden and the ???
it only needs mobskills to be add in the mobskill sql.
we have tested it and it works now

please test it and hopefully it will help the project
greetings michael